Houdini Export to maya without loosing properties

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Hello Guys!

I am new to Houdini and i have a question, that the teacher of the course i am doing can not answer.

https://www.youtube.com/watch?v=1XgJ1oHBCn0 [www.youtube.com]

I am making this procedural race track in Houdini to use in Unreal. I wanted to try exporting and using this into Maya. Because at work we mainly use Maya, but when i use the HDA, into Maya i loose all the curve properties to modify the “race track”.

I am using Houdini 17.5.258 with Maya 2018.

I know this pipe Line its possible to use because we used to have a Houdini guy that made tools for us. One time he made me one that would generate stairs along a curve and i was able to modify the curve and the geo would update along that.

Do you guys know any tutorial that can teach me how to solve or do this?

Attachments:
curveMaya.PNG (66.2 KB)

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Hi fedekendoka,

What do you mean by “curve properties”? Do you mean the CVs? HDA Parameters?
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Hello, in Maya, when I select the Houdini Asset, in the attribute editor, under "input", it's empty. I need the particle age to be exported from Houdini to Maya, how should I do?
Houdini gamboler
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Ok I understood. The fact that "input" is empty does not mean the age attribute isn't there : https://www.sidefx.com/docs/maya/_maya__particle.html [www.sidefx.com]
Houdini gamboler
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