Sparse Pyro Masterclass?

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Is there a Sparse Pyro Masterclass in the works? I'm just a little surprised we haven't seen one yet.

I've been working with it for a few weeks and I'm pretty blown away at how much faster it is, how much easier it is to control, but I'm a little lost as to some of the reasoning and workflows around the new controls like FlameLifespan and where did the Pre-Solve Input go and why was support for the Cd color attribute removed?
“If you can eat it raw you can't under cook it”
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