Hi to all, probably it's a silly question, but it's driving me mad. I'd have a simple scene with a Box copied to point generate from a Pop Solver. The copies have been processed by a Mountain SOP in order to generate different deformation. What I looking for is to keep the shape obtained on the first frame for the whole animation, while keeping the movement generated from the emitter. I keep having the shape-changing every frame whatever trying I did… Thanks in advance for any help. Francesco
getting used to all the ways you can set up something in Houdini can be overwhelming. Take a look at the scene I just rearranged it basically and added the meta as a spare input to the mountain sop.
Thanks a lot CYTE, this is just what I was looking for. I've tried really a lot of solutions, the Spare Input too, but in truth, I had not understood well that SOP. Now it's more clear. I'm in debt for a coffee