How to keep mountain node deformation static on timeline?

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Hi to all,
probably it's a silly question, but it's driving me mad.
I'd have a simple scene with a Box copied to point generate from a Pop Solver. The copies have been processed by a Mountain SOP in order to generate different deformation.
What I looking for is to keep the shape obtained on the first frame for the whole animation, while keeping the movement generated from the emitter. I keep having the shape-changing every frame whatever trying I did…
Thanks in advance for any help.
Francesco

Attachments:
Mountain Test.hiplc (480.3 KB)

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Hey fsantucci,

getting used to all the ways you can set up something in Houdini can be overwhelming. Take a look at the scene I just rearranged it basically and added the meta as a spare input to the mountain sop.

Cheers
CYTE

Attachments:
Mountain Test_fix.hiplc (486.4 KB)

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Thanks a lot CYTE, this is just what I was looking for. I've tried really a lot of solutions, the Spare Input too, but in truth, I had not understood well that SOP. Now it's more clear.
I'm in debt for a coffee

See you next time and thanks again,
Francesco
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