Animated textures on grains?

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Hi!

I'm projecting an animated texture onto a grain sim using and AttributeFromMap node. The img sequence plays fine over the grains before the DOP network. Once it's in the DOP net the grains only grab onto the first frame on the sequence.

Is the some way to update the color data of the grains for each frame of the simulation?

Not sure if I'm taking the right approach here. I'm still trying to wrap my head around alot of houdini lol.

Thanks!
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If you've got a uv attribute, you should be able to put the attribute from map after the dop. You could do it in the dopnet, but I'd rather do it after the sim in case you change the img sequence…
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