Hello
I'm a beginner. I need your help, please. I've already looked at many tutorials but without success.
I want to make an unity hda based on a cube copied X time. Each copy must take into account the bounding box of the previous mesh. each mesh can have a specific scale and at the end ordering of meshes can be tweakable.
I've made several tests, with a switch number of inputs are not fully parametric, with a copy is the case but I don't know how to set up scale for each copy and place them.
I've attached a scene if you can take a look thanks in advance.
How to set different scale on a for each loop
3641 3 0- innocent
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- Simon_V
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Is this what you are looking for?
With a multiparm you can loop over each piece and set a scale if you want to.
Once the scale is applied you can place them next to each other.
The Labs align and distribute does a good job at this placing cubes nicely next to other cubes.
gif: https://imgur.com/a/pMSiiIQ [imgur.com]
With a multiparm you can loop over each piece and set a scale if you want to.
Once the scale is applied you can place them next to each other.
The Labs align and distribute does a good job at this placing cubes nicely next to other cubes.
gif: https://imgur.com/a/pMSiiIQ [imgur.com]
- innocent
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- 35 posts
- Joined: 2月 2017
- Offline
- innocent
- Member
- 35 posts
- Joined: 2月 2017
- Offline
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