HEngine Unity - Universal Render Pipeline Houdini Shaders

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Joined: 5月 2020
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Hey all,

I've been diving in the documentation and the forum, but cannot find any information on how to migrate the plug-in shaders to a Universal Render Pipeline project.

Does anyone have any tips/tricks on how to set those up correctly?

Regards,
Ilia
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Just to add to this, changing the tags and pass tags on the shaders does not solve the problem.

Still getting a flat purple with this:

Tags { "RenderType"="Opaque" "RenderPipeline"="UniversalRenderPipeline" "LightMode" = "UniversalForward" }
...
Pass {
 Tags{"LightMode" = "UniversalForward"}
 ...
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