Normal not adding Normals

   2008   3   0
User Avatar
Member
117 posts
Joined: 11月 2011
オフライン
I have a mesh and have used a Primitive Wrangle to place a point at the center of each primitives. I then add a Normal SOP but it is not adding any normals. Why is this?

The old Point SOP is gone so I cannot use that.
Brad Schreiber
User Avatar
Member
555 posts
Joined: 2月 2017
オフライン
try reverse ?

point normal is not same as prim normal, prim normal is determined by winding order of the prim (ie. order of the verts making up said prim)
User Avatar
Member
1 posts
Joined: 5月 2018
オフライン
vector pos = @P;

int pt = addpoint(0, pos);

setpointattrib(0, “N”, pt, @N);
User Avatar
Member
8177 posts
Joined: 9月 2011
オフライン
Is the primitive wrangle retopolgizing so the new point is connected to the mesh? If not, then the new point is unconnected. Unconnected points are not considered by the normal SOP as it uses topology to compute normals.
  • Quick Links