Another Karma comparison

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I got some good tips in my last post on a similar topic, so I wanted to get some feedback about my latest round of Karma tests. This is a much simpler scene: one light, no motion blur. The main challenge here is SSS.

I tried various Karma settings and I found the only thing that reduced noise was upping the pixel samples. Attached is Karma 128 samples 3m13s, Karma 512 samples 10m24s and 3Delight 2m21s. Any ideas how to get the time down on Karma while having less noise?

By the way, 3Delight works GREAT in Solaris. It's actually kind of surprising how on top of the cutting edge they are. HIP file and geo attached.

Attachments:
karma shaderbot 3m13s 128.png (1.5 MB)
karma shaderbot 10m24s 512.png (1.3 MB)
3delight shaderbot 2m21s.png (1.2 MB)
solaris.zip (1.7 MB)

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The 3Delight team is great
Regarding Karma, doesn't increasing SSS samples help? It's been a while since I played with it, seems like the SSS Samples parameter is only valid for “Distributed” Convergence Mode. Sadly there is no info about these different modes in the docs.
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DaJuice
Regarding Karma, doesn't increasing SSS samples help?

Hmm, turned out pretty good. This is 32 pixel samples and SSS cranked up to 8, everything else cranked down. 3m11s. MUCH better than the other 3 minute Karma render, but still a tad noisy.

Attachments:
karma shaderbot 3m11s 32 8sss.png (1.6 MB)

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@Brian are you seeing a big color shift in SSS between pathtraced and distributed/variance mode?

Variance:


Pathtraced:

Attachments:
variance.png (1.8 MB)
pathtraced.png (1.7 MB)

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jsmack
@Brian are you seeing a big color shift in SSS between pathtraced and distributed/variance mode?

Yep, same here. Distributed/variance is more vibrant.
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DaJuice
Sadly there is no info about these different modes in the docs.
https://www.sidefx.com/docs/houdini/props/karma.html#karma:global:convergence_mode
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I think the difference might be due to color limits being ignored in distributed and variance convergence modes.
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