I'm relatively new to houdini, and I made a heightfield that I'm really happy with, but I want to have a material tile over it which is where I am having trouble. Below I've attached how the texture looks when applied in Redshift and how the actual file looks. I tried changing the UV scale in the texture sampler node, but that did nothing. I'm just trying to get the diffuse working then I'll move onto the rest.
Additionally I want to add different materials for the different heights, but this is more important.