Hello,
Im currently exploring terrain/landscape workflows between houdini and ue5.
I'm using a hf scatter and wondering if there is a way to scale points based of a slope angle? Ideally I would like do this within one hf scatter node. So as the mask fades to a certain value I would like my points to scale down.
I could do it using multiple masks and scatter nodes but maybe someone knows of a more elegant approach?
Thanks,
Ben