Partition by Bounds causes Unity error even if Bypassed.

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Simply the existence of that node in my network is causing an error when I save an HDA and bring it into a Unity scene even if that node is bypassed and disconnected. Seems like a bug to me but I'd love to know if I have done something wrong or if anyone knows of a fix? I'm following along with PDG FOR INDIE GAMEDEV so I know it used to not cause an error

I've attached the HDA, stripped of everything but the partition node and an output.

Error:
"Getting Object Info : Invalid argument given: This node has no object.
If session is invalid, try restarting Unity.

Restarting Unity does not help. None of my other HDAs have this problem.

Houdini 19.5.493
Unity 2021.3.11f1

Attachments:
Hayes_test_tops.hda (28.9 KB)

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Filed as a bug.
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