Create new objects from blend shapes (Mograph Blend mode)

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Trying to figure out how to blend between multiple objects, two curves for example, but generate a new object for each intermediate state (and transform them too). Mograph cloner has a Blend mode that does this, can't figure it out in H
Edited by RT_SD - 2022年11月1日 06:54:02

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Sequence blend maybe? Don't quite understand what you want the end result to be, a animation or just snapshots of the interpolations between them?
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AslakKS
Sequence blend maybe? Don't quite understand what you want the end result to be, a animation or just snapshots of the interpolations between them?

Just snapshots, with a peice attribute so I can target them individually later.
Don;t see any useful option ins Sequence Blend. Got a feeling it might require the SOP solver but can't figure it.

I can do it in a dumb way using mutiple timeshift sops into a merge from a blendshape with blend set to $F/10. But that's super clumsy... want it procedural with a slider for number of copies to output from any number of input shapes (or just two if that's not possible)
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You can do this procedurally inside a for loop network the way you described with a single timeshift node merged and the number of shapes would be controlled by the number of iterations.
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Another method without using a for loop:
https://www.sidefx.com/forum/topic/74714/#post-318180 [www.sidefx.com]
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]

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Another method without using a for loop:
https://www.sidefx.com/forum/topic/74714/#post-318180 [www.sidefx.com]

Excellent, that's exactly it. thx!
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