Setting impulse velocity of a vellum fluid sim

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Hi all,

Just wondering if there's a way to apply an impulse force to a vellum sim from the v point attribute from another set of points?
So I have this sim,

And I want to push the points out based on this 'v' attribute

Is that possible?

Thanks,
Pete
Edited by peteski - 2022年12月13日 05:16:38

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Screenshot 2022-12-13 at 9.11.20 pm.png (751.8 KB)
Screenshot 2022-12-13 at 9.11.28 pm.png (973.9 KB)

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- maybe something like this ?
with a popvop in the vellumsolver - point to SOP Path and set the activation to your Timeframe ($FF>10 && $FF<15)

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vellum-impulse-from-geo.JPG (694.7 KB)

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Hey thanks @w_maro
Much appreciated
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