I have a decimated version of a high-resolution model, and I need to map it. Knowing that the model is WIP and there will be changes, I need to set up a network to do this procedurally. Now, AutoSeam or Labs AutoUV provides an OK job, but I need to get rid of overlaps. OK, there's the Labs remove overlap node, but it introduces new UV islands, which are not the best solution for a game asset.
Is there any procedural way to do UV relaxing?
Thanks and Merry Christmas!
UV Relax
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szmatefy
Is there any procedural way to do UV relaxing?
Thanks and Merry Christmas!
In the yet to be released new version of this tool, there is also an experimental auto-fix UVs intersections mode, that is going to need some real-world validation. It's working fine and it's very able to fix the overlaps generated by Labs AutoUVs, but it's not an actual relaxation algo: so it may introduce stretching and reduce too much the size of the affected UVs.
https://www.sidefx.com/forum/topic/82432/ [www.sidefx.com]
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szmatefyUV Relax in UV Edit is just a smoothing operation, not a flattening operation, it will not preserve angles or areas
Interesting enough that uv edit node has capability to relax selection but has no capability to perform it procedurally.
if that's what you want however you can use UV Smooth SOP to perform it procedurally
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
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