Simple Baker & 16bit PNGs

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Can the Simple Baker bake 16bit PNG textures? When I bring it into photoshop it is 8bit...

I am building a material in a material network using triplanar project nodes and plugging that into a principled shader. When using the "Labs Maps Baker" the maps are exported as black when using the triplaner project nodes - when using the "Simple_Baker" node the maps show up fine with the triplaner project node BUT they are 8bit, is there a way to do true 16bit?

As a test I exported a *.tiff and it was 32bit but I am not sure if it is true 32bit or not... I do not know if it is lying to me and it is still 8bit under the hood packaged in a 32bit shell.

Vincent Griffith
Edited by VGriffith - 2023年1月31日 16:59:48

Attachments:
Shader.PNG (66.4 KB)

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