animatrix_
There are some UX ideas I showcased here recently (the last 3rd of the presentation)
It might help inspire some ideas though it's barely the tip of the iceberg in the whole UX design I use.
That's an incredible amount of customization you have done animatrix!. Some great ideas you have developed as well.
You were saying in the video that you can not work with default Houdini anymore. For me the idea of this type of QOL improvements we are commenting here is about making default Houdini productivity closer to the one you get with your 3 year deeply customized version.
I'm probably missing a few but this are things I saw in your video and I think they fit the QOL improvements idea:
- Viewport as network editor background. With a temporary key to switch to control viewport. Zero head travel.
- Smaller, flatter and simpler play bar. As an extra version for the compact UI setting.
- Easy customization of which flags are being display in the nodes.
- Floating menu type to access any shelf so they don't need to be visible all the time.
- Context sensitive hotkeys. In my opinion this would need to be done slowly to make sure the hotkeys that change form the current ones are truly improvements.
- Colored circles around display, render, output nodes that show at the same size regardless of zoom.
- Bring back bezier style wires.
- Dual keys that lets you execute any action using 2 keys, 1 to bring up a custom menu and 1 to invoke an item from the menu, or mouse.
EDIT: I have added a few ideas I missed and Animatrix mentioned below.