I added the Rs_MaxonNoise texture to the model and set the rotation animation.
But Rs_MaxonNoise is also changing after rendering output.
One way I know is to modify the Noise Source value to "UV".
But I prefer the mapping method where the Source value is "Object". How can I cancel the Noise animation when the Source value is "Object".
Thank for your help!
How to stop Redshift noise animation
1213 2 0- HenDaSheng
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- HenDaSheng
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I found the answer here [www.youtube.com], read the comments carefully.
Saw this video before asking, but didn't read the comments, which mentioned a solution to the problem without UVs.
Saw this video before asking, but didn't read the comments, which mentioned a solution to the problem without UVs.
Just in case anybody wonders how to do it without uv's, in case you are doing some proceduraly textureing, add a rest position node before any animation takes place, kind of the same but you won't have to create uv's - Max Rodas
- cdordelly
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