thats not called commanding thats asking ...
we r all artist theres no Boss here .....
Found 9 posts.
Search results Show results as topic list.
Houdini Lounge » Scattering problems
- 0tt0manl3g3nd
- 9 posts
- Offline
Houdini Lounge » Scattering problems
- 0tt0manl3g3nd
- 9 posts
- Offline
Technical Discussion » bad render
- 0tt0manl3g3nd
- 9 posts
- Offline
Technical Discussion » Spaceship Thrusters effect
- 0tt0manl3g3nd
- 9 posts
- Offline
paint area
scatter
particles scatter on geometry
pyrooo
particles scale and coverage scale should be too low
voxel size should be high
more fuel
also turn thrusters as static object so pyro wont go out
u can make better than this
scatter
particles scatter on geometry
pyrooo
particles scale and coverage scale should be too low
voxel size should be high
more fuel
also turn thrusters as static object so pyro wont go out
u can make better than this
Houdini Lounge » Scattering problems
- 0tt0manl3g3nd
- 9 posts
- Offline
Try to add object files from turbosquid
Fbx files(not sure thats causing the problem)
did u made any more changes?
Fbx files(not sure thats causing the problem)
did u made any more changes?
Houdini Lounge » Scattering problems
- 0tt0manl3g3nd
- 9 posts
- Offline
Houdini Lounge » Scattering problems
- 0tt0manl3g3nd
- 9 posts
- Offline
Technical Discussion » Non commercial file to commercial
- 0tt0manl3g3nd
- 9 posts
- Offline
Is there any way to convert non commercial work to commercial...Because I have a lot of setups With Non commercial ...
Houdini Lounge » Would Houdini be overkill for me? (Static form creation)
- 0tt0manl3g3nd
- 9 posts
- Offline
With houdini it can be totally Different ,..U can have More perfect Realism ...
I think ur looking for Environment and Technicle designs so these are artist u need to go thru ..These will be ur best way
Saul espinosa Patreon -( For environment,Procedural Texturing of environment with
quixel and cops and shading of materials,Scattering,Procedural
rocks and SPEEDtree trees)
Timucin ozger Elite fallen tutorial-(Procedural cities with Python)
Andrian Lambert on houdini tutorials
You might need to Learn pragnant vex as mentioned above for procedural modelling and the shapes ur looking for..
I think ur looking for Environment and Technicle designs so these are artist u need to go thru ..These will be ur best way
Saul espinosa Patreon -( For environment,Procedural Texturing of environment with
quixel and cops and shading of materials,Scattering,Procedural
rocks and SPEEDtree trees)
Timucin ozger Elite fallen tutorial-(Procedural cities with Python)
Andrian Lambert on houdini tutorials
You might need to Learn pragnant vex as mentioned above for procedural modelling and the shapes ur looking for..
-
- Quick Links