jsmack
make it perfectly flat in the model and hot glue some AstroTurf on the print.
I already did it with basing grass and texture paint and it looks great but it sheds.
I would like to do it in 3d and print it.
jsmack
make it perfectly flat in the model and hot glue some AstroTurf on the print.
kenxu
We have to meet internally about dev priorities soon. We’re hearing lots of demand for this though - thumbs up here to vote for this - it will further inform our decisions.
firefly9000Aladin Sane
I used this tutorial to get it working.
https://gumroad.com/l/nknEX [gumroad.com]
It is not free (about 10 dollars) but it is very detailed and helped a lot.
Is it me, or does that guy say in the trailer for the course that you should not use auto-rigs and that this tutorials focuses on rigs without the autorig system?
Aladin Sanedpernuit
Hi,
My bad, I didnt commit the log change! 16.5.614 does have support for UE4.20.3.
Thanks!
dpernuit
Hi,
My bad, I didnt commit the log change! 16.5.614 does have support for UE4.20.3.
dpernuit
Hi,
My bad, I didnt commit the log change! 16.5.614 does have support for UE4.20.3.
dpernuit
Hi,
Tomorrow's daily build will support 4.20.3.
But if you can't wait until tomorrow, you can always build the plugin from source.
dpernuit
Hi,
Tomorrow's daily build will support 4.20.3.
But if you can't wait until tomorrow, you can always build the plugin from source.
firefly9000
The H autorig is quite impressive and it can save a lot of work, but can it be exported to UE either via FBX (preferred) or plugin?
Can't seem to get it to work.
I guess a better first question would be: What's the proper procedure for rigging for UE? As I understand FBX doesn't carry IK and nulls and other controls are problematic too.
Thank you!
ryanagogo
I'm very new to houdini, and I'm having trouble understanding how to create special attributes and groups in my digital asset. I've been searching the docs and doing google searches, but I can't seem to find information on this topic.
This is the link to the docs:
http://www.sidefx.com/docs/unreal/_attributes.html [www.sidefx.com]
Can someone help me or point me towards some good examples?
Thank you in advance :-)