Hello guys!
Can someone explain how to render Streaks, Whitecaps as additional image plane from Ocean Surface shader?
Thanks advance.
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Technical Discussion » How to render Streaks, Whitecaps as additional image plane from Ocean Surface shader?
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- Arthur_Ivanov
- 13 posts
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Houdini Lounge » Old tutorials before web-site redesign
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- Arthur_Ivanov
- 13 posts
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rmagee
Most of the lessons have been moved over to the new site - is there a particular one you are looking for?
It hard to say because it not on front of my eyes, but anyway, thanks for your answers.
Houdini Lounge » Old tutorials before web-site redesign
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- Arthur_Ivanov
- 13 posts
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rmagee
Most of the lessons have been moved over to the new site - is there a particular one you are looking for?
Hello rmagee,
Actually I was looking for Jeff's TD workshops, all that I found is this https://vimeo.com/album/1047000 [vimeo.com]
Houdini Lounge » Old tutorials before web-site redesign
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- Arthur_Ivanov
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StefanN
Hi, look at:
http://archive.sidefx.com/index.php?option=com_content&task=blogsection&id=14&Itemid=166 [archive.sidefx.com]
Help! link doesn't work!
Technical Discussion » Houdini and Fedora 26
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- Arthur_Ivanov
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varomix
HOUDINI_USE_HFS_PYTHON=1
Many thanks man for the tip, I append this line in env file and for now all works fine for me with houdini on fedora 26 KDE.
Cheers!
Houdini Learning Materials » Intrinsics in DOP and VEX
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- Arthur_Ivanov
- 13 posts
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tamte
if you look at Geometry Spreadsheet of any geo, go to Prim or Detail, both of them have Intrinsics menu
in that menu you can see what intrinsic data you can access
each primitive data may have its own set of intrinsics so you will not always see all, but all that apply to your primitives
most of them are selfexplanatory
use primintrinsic() or detailintrinsic() to get them or setprimintrinsic() to set
not all intrinsics can be set, only the ones with not greyed out values in spreadsheet
tamte
if you look at Geometry Spreadsheet of any geo, go to Prim or Detail, both of them have Intrinsics menu
in that menu you can see what intrinsic data you can access
each primitive data may have its own set of intrinsics so you will not always see all, but all that apply to your primitives
most of them are selfexplanatory
use primintrinsic() or detailintrinsic() to get them or setprimintrinsic() to set
not all intrinsics can be set, only the ones with not greyed out values in spreadsheet
Hello Tomas,
Thank you for your answer, I'll look on it more deeply.
Houdini Learning Materials » Intrinsics in DOP and VEX
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- Arthur_Ivanov
- 13 posts
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Hello guys!
Can anyone give me some information about intrinsics?
Time to time I see some VEX funcs like primintrinsic and etc.
Also this parm available in dop context…
Really appreciate any help with this.
Thanks advance.
Can anyone give me some information about intrinsics?
Time to time I see some VEX funcs like primintrinsic and etc.
Also this parm available in dop context…
Really appreciate any help with this.
Thanks advance.
Technical Discussion » Change Missing frame from report error to no geometry by default in File SOP
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- Arthur_Ivanov
- 13 posts
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hou.alex.get
Click on the gear in the node and there set the parameter as “Save as Permanent Defaults”.
Thanks man, sometimes we forget simple ways to achieve something.
Technical Discussion » Change Missing frame from report error to no geometry by default in File SOP
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- Arthur_Ivanov
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Hello, how I can (If I can of course) change Missing frame option from “report error” to “no geometry” by default in File SOP. Time to time render farm crash job with volume rendering.
Thanks advance.
Thanks advance.
Technical Discussion » point attrs like impulse, recordname, recordnum, objid from RbD sim.
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- Arthur_Ivanov
- 13 posts
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Nima
All about RBD Packed Object attributes can be found here:
http://www.sidefx.com/docs/houdini/nodes/dop/rbdpackedobject [sidefx.com]
Thank you very much, already start to learn it.
Technical Discussion » VEX HELP: including voptype.h
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- Arthur_Ivanov
- 13 posts
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malbrecht
Moin,
to extend what Arthur already explained:VOPpoint pcP= v@P;
creates a 3-parted-vector named pcP and assigns to it the current position (“current” meaning that the VEX code most likely is getting iterated over all positions available in the specific geometry context, be it points, vertices or primitives, depending on the node connection it has).
The “@” means that the “P” (the “P” after the “@” stands for “current position”) is a globally accessible variable, in Houdini speak you would pronounce it “attribute position” (@ for attribute, P for position).
The “v” before the “@” is a type-cast, it is to make sure that “pcP” gets a 3-component vector value (in the case of “P” that should be reliably so, but always putting the type before the variable seems to me like a good habit).
Marc
(no top, no middle, no nothing engineer, just starting with VEX and other crazies)
malbrecht, Great and clean explanation by the way
Technical Discussion » VEX HELP: including voptype.h
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- Arthur_Ivanov
- 13 posts
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VOPpoint pcP = v@P;
is simple means, create variables VOPimport and pcP that will be equal current Position from your run over (pts or prims, etc)
is simple means, create variables VOPimport and pcP that will be equal current Position from your run over (pts or prims, etc)
Technical Discussion » point attrs like impulse, recordname, recordnum, objid from RbD sim.
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- Arthur_Ivanov
- 13 posts
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Hello Houdini cowboys!
Please tell me where I can learn more about point attrs that coming from RbD sim,
for example impulse, recordname, recordnum, objid.
I was try to search in Houdini help browser but without success.
Thanks advance.
Please tell me where I can learn more about point attrs that coming from RbD sim,
for example impulse, recordname, recordnum, objid.
I was try to search in Houdini help browser but without success.
Thanks advance.
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