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2025 Game Art Challenge » BEST GAME ART TOOL | SUBMISSIONS

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BGadz
28 posts
オフライン
 2025年6月23日 16:16:38
I want to present the Decal Atlas Generator. This toolset focuses on creating optimized decals for 3d models inside Unreal Engine. In short, it automatically creates a decal atlas and mesh based on provided textures or a custom 2D model. Created decals can be integrated with the mesh (if you need a height map, for example) or hover above the model. With some custom data provided in the vertex color, it can also be used for varying VFX effects. For a more detailed explanation, I recommend watching the showcase video. Provided HDA was created with Indie Edition, so the corresponding Houdini Engine is required.

Showcase Video:





Example usage in the Unreal Editor:


Unreal Project (5.5), Source files, Hda, and QuickStart
ElderwoodChallenge.zip [drive.google.com]
Edited by BGadz - 2025年7月11日 12:04:38
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2025 Game Art Challenge » WIP: Decal Atlas Generator - GameArt Tool

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BGadz
28 posts
オフライン
 2025年6月16日 20:56:50
I updated the first post and deleted the old ones, as I may consider this the final version.
Edited by BGadz - 2025年6月16日 20:57:20
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2025 Game Art Challenge » Welcome!

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BGadz
28 posts
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 2025年6月2日 05:35:40
I have two important questions regarding the rules.
  1. I noticed on the Challenge page that only HDA files are listed as valid entries (no HDALC). Does it mean I have to save the Digital Asset as an HDA when using the Indie version?
  2. I assumed all assets in the example Unreal Project have to be made by me, but can I use the Unreal Example project in the showcase video?
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2025 Game Art Challenge » WIP: Decal Atlas Generator - GameArt Tool

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BGadz
28 posts
オフライン
 2025年5月11日 19:50:31
I want to present the Decal Atlas Generator. This toolset focuses on creating optimized decals for 3d models inside Unreal Engine. In short, it automatically creates a decal atlas and mesh based on provided textures or a custom 2D model. Created decals can be integrated with the mesh (if you need a height map, for example) or hover above the model. With some custom data provided in the vertex color, it can also be used for varying VFX effects. For a more detailed explanation, I recommend watching the showcase video. Provided HDA was created with Indie Edition, so the corresponding Houdini Engine is required.

Showcase Video:





Example usage in the Unreal Editor:


Unreal Project, Source files, Hda, and QuickStart
ElderwoodChallenge.zip [drive.google.com]
Edited by BGadz - 2025年6月29日 17:29:34
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2025 Game Art Challenge » Welcome!

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BGadz
28 posts
オフライン
 2025年5月1日 21:38:42
I have a question regarding the Tool category. Let's say I am making a tool that modifies existing meshes and textures. Can I use megascans to present the workflow? Or do I have to use assets I made myself? If so, do they have to be done in Houdini from scratch?
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Houdini Engine for Unreal » HARC: Failed to connect . Houdini Engine

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BGadz
28 posts
オフライン
 2024年7月16日 06:36:43
Hello, I am having a problem with the Houdini Engine for Unreal. When I trying to launch on the machine that only have a Houdini Engine license I have an error:
LogHoudiniEngine: Error: Houdini Engine Session failed to connect - HARC: Failed to connect
LogHoudiniEngine: Error: Failed to restart the Houdini Engine session - Failed to start the new Session
LogHoudiniEngine: Error: Houdini Engine Session lost! This could be caused by a crash in HARS.

And on Houdini tool status I got Session Connected / Session Lost windows at the same time.
Any Ideas?
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Technical Discussion » Houdini Launcher error

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BGadz
28 posts
オフライン
 2024年7月9日 14:29:10
Nvm I figured it out. I saw a logs and it crashed at:
Error while uninstalling files: Could not remove "G:/HoudiniFX/Houdini20.0.724/bin/Alembic_sidefx.dll": Access is denied.
So I removed file manually and it helped.
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Technical Discussion » Houdini Launcher error

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BGadz
28 posts
オフライン
 2024年7月9日 14:22:58
Hello, recently I got a problem. After updating Houdini to 20.0.751 I got an error and now I can repair Houdini or even Uninstall it.
I hang up on:
Waiting for 0 other actions..
and nothing is happening.
Can someone please tell me what to do with this?
Edited by BGadz - 2024年7月9日 14:23:14
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H20 Tech Art Challenge » Congratulations

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BGadz
28 posts
オフライン
 2024年5月6日 05:46:58
Is there any chance to receive rewards in this month?
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H20 Tech Art Challenge » Winners announced...

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BGadz
28 posts
オフライン
 2024年4月18日 16:34:34
Curious, any info on showing winning assets at the upcoming HIVE event? Will they be showcased? Also any ETA on sending the prices?
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H20 Tech Art Challenge » Best Game Art Asset Entries

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BGadz
28 posts
オフライン
 2024年1月13日 06:32:09
TillingPhysicsDrop is a tool that allows you to generate tilling PBR texture sets from 3D models stored on your disc. It allows you to create high-quality textures for your 3D projects quickly and easily. Generated maps can create realistic surface details and lighting effects on the landscape (displacement and nanite support required). It also allows you to create textures from any meshes you have in your project (using Unreal RenderToTexture_LevelBP). The tool aims to optimize the settings for you, but you can modify them as you wish. Since it uses a seed-based approach, you can generate a collection of textures with compatible edges (which allows us to apply some UV variation).


It was tested in Unreal and Houdini Indie. It should be compatible with Unity as well, but it has not been verified yet.


Unreal 5.3 demo project [drive.google.com]
Edited by BGadz - 2024年1月13日 06:34:00
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H20 Tech Art Challenge » WIP Tilling Physics Drop [GameArt]

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BGadz
28 posts
オフライン
 2024年1月6日 18:28:59
Sometimes ago I have been working on workflow allowing to make tilling textures from models. I manage to improve algorithm and make it work in Unreal and Houdini (Unity support coming soon).

The best part is besides models from disc with usage of Unreal RenderToTexture_LevelBP you can any models from project folder


It support some common textures packing on inputs and outputs. Models and randomized based on probability,scale nad rotation.



Since it is based on seed system it is possible to make atlas of textures that are tilling perfectly between them.




More info, tool and introduction video coming soon.
Edited by BGadz - 2024年1月8日 17:00:09
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Houdini for Realtime » VAT3 for Godot

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BGadz
28 posts
オフライン
 2023年7月4日 07:10:38
Hello,
I voluntarily ported Labs Vertex Animation Textures Shaders for Godot 4.

https://github.com/G4ND44/Godot_VAT3 [github.com]


I also have to modify HDA, since I have to make Godot preset and add GLTF support.

Feel free to test or use it in your Godot project.

Cheers!
Edited by BGadz - 2023年7月4日 07:11:37
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Houdini Engine for Unity » Mistakes in unity vat3 graphs

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BGadz
28 posts
オフライン
 2023年3月8日 11:15:58
Hello I am currently rewriting VAT3 graphs to hlsl so I can use it in my custom SRP, but I am finding a lot of bugs, some of them are major, for example in SoftBodyDeformation_SSG:
- In we are decompresing normal from pos tex alpha but twice from sampler using "This frame UV" so basically result is lerp(a,a,interpolationAlpha) which is always end up as a (probably tex from next frame should be plugged instead)
- A lot usage x - floor(x) which in always frac(x)
- Sampling Surface Normal map is broken, tex is not connected in any way and we should use custom expression to transform normal map from tangent to object
- Code is hard to read, a lot can be collapsed into sub graphs for readability and flexibility.

In short I think you be reviewed again. If you want to discuss this or want see me suggestions for fixes pls contact me.
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Houdini for Realtime » VAT 3.0 Unity install error

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BGadz
28 posts
オフライン
 2022年1月27日 20:22:09
I looking for any solution for this too. This feature gives hundreds of possibilities and I wanted to used it for project i working on.
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Houdini Engine for Unity » VAT exporter Unity HDRP

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BGadz
28 posts
オフライン
 2022年1月21日 18:25:39
Whatever is going on it is at least here. Somehow unity doesn't read custom functions
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Houdini Engine for Unity » VAT exporter Unity HDRP

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BGadz
28 posts
オフライン
 2022年1月21日 15:23:45
ok, look like it is package problem it is not working on urp clean project Unity 2021.2.3
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Houdini Engine for Unity » VAT exporter Unity HDRP

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BGadz
28 posts
オフライン
 2022年1月21日 06:00:15
Hello, anyone knows how to export SideFx Labs vat exporter for Untiy HDRP?
I found rep that covers that topic but it uses Unity 18 exporter that have different json file results and it uses normal map https://github.com/keijiro/HdrpVatExample [github.com]
Alternative I Can use walkaround to export to alembic and then convert it to vat https://github.com/Gaxil/Unity-AlembicToVAT [github.com]

Will be helpful for any advice
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Houdini Engine for Unity » Houdini 19 Unity curve problem

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BGadz
28 posts
オフライン
 2021年12月3日 15:58:28
I confirm, work after update, but it needs to reexport asset and Unity plugin. Thx developers. I think this thread can be closed.
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Houdini Engine for Unity » Houdini 19 Unity curve problem

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BGadz
28 posts
オフライン
 2021年12月1日 04:50:58
aoi36e
I have a same problem.
Unity 2021.1.28f
Houdini 19.0.383

I've struggled to handle this problem so much.
PolyExtrude node acts like it receives an open curve even if "Closed" parameter is checked in Unity.

Is this proper specification or glitch?

This is my workaround.

Thx for workaround it will work for now, but i hope they will fix it so my old graph will bo compatible.
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