Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
JA ログイン
SideFX Homepage
  • 製品
    • What's New in 19.5
      • 概要
      • Solaris
      • Karma
      • Character FX
      • Pyro FX
      • FLIP Fluids
    • Houdini
      • 概要
      • FX 機能
      • CORE 機能
      • Solaris
      • Houdini Indie
    • Houdini Engine
      • 概要
      • Engine プラグイン
      • バッチ処理
    • PDG
      • 概要
      • FAQ
    • 比較
    • SideFX Labs
    • Partners
  • 業界
    • Film & TV
    • ゲーム開発
    • モーショングラフィクス
    • Virtual Reality
  • コミュニティ
    • フォーラム
    • ニュース
    • カスタマ ストーリー
    • Gallery
    • Contests & Jams
    • Houdini HIVE Events
    • イベントカレンダー
    • User Groups
  • 学習
    • Getting Started
    • My Learning
    • ラーニングパス
    • チュートリアル
    • Tech Demos
    • Houdini 講演
    • 学校紹介
    • 教育プログラム
      • 概要
      • 学生
      • 講師
      • 管理者
  • サポート
    • Customer Support
    • ヘルプデスク FAQ
    • Houdini システム環境
    • ドキュメント
    • Changelog / Journal
    • Report a Bug/RFE
  • Get
    • 購入
    • Download
    • Content Library
    • お問い合わせ
 
Advanced Search
Forums 検索
Found 35 posts.

Search results Show results as topic list.

Houdini Lounge » Houdini users database?

User Avatar
Charles Kirk
35 posts
Offline
 2022年12月9日 21:38:44
I would start with a minimum version of the current version which will make it easier to test.
See full post 

Houdini Lounge » Apple Silicon support?

User Avatar
Charles Kirk
35 posts
Offline
 2021年12月7日 21:32:55
This may be of interest regarding Blender.

Apple joins Blender Development Fund [www.blender.org]
Edited by Charles Kirk - 2021年12月7日 21:34:11
See full post 

Houdini Lounge » 8 cores Macbook pro 16" 64g, 8Gb GPU with Houdini...

User Avatar
Charles Kirk
35 posts
Offline
 2019年11月28日 08:56:54
SideFx always seem to be very keen to improve their product, so I would have thought that they would want to know if a Houdini user was having issues on a new MacBook Pro so that they could get them fixed.

If they were not going to support Houdini on new Apple hardware then why appear on stage with Apple at the 2019 WDC?

But if anyone is worried that they might not get support before splashing out then they could always contact support to check that they will receive support using Houdini on a new Mac.
See full post 

Houdini Lounge » 8 cores Macbook pro 16" 64g, 8Gb GPU with Houdini...

User Avatar
Charles Kirk
35 posts
Offline
 2019年11月27日 20:00:33
I would be very surprised if they did not support any current Apple Mac model, particularly the MacBook Pro.
See full post 

Houdini Lounge » Mac Pro, Metal & moving forward

User Avatar
Charles Kirk
35 posts
Offline
 2019年11月15日 09:42:51
QuickLook is the MacOS feature that I missed on Windows 10 the most.
I found that QuickLook by Paddy Xu, available in the Microsoft Store makes the experience of using Windows a whole lot better.

https://www.microsoft.com/en-us/p/quicklook/9nv4bs3l1h4s?activetab=pivot:overviewtab
QuickLook
Edited by Charles Kirk - 2019年11月15日 09:45:21
See full post 

Houdini Lounge » Mac Pro, Metal & moving forward

User Avatar
Charles Kirk
35 posts
Offline
 2019年11月10日 06:06:51
Windows does support Vulkan directly. On Windows Vulkan is a native API, as are OpenGL and DirectX, it allows developers to write programs that run on the GPU.

On Mac the situation is different as Apple does not support Vulkan, they want everyone to use Metal. MoltenVK is a runtime library that maps Vulkan to Apple Metal.

The Mac Pro has not been released yet, so you have to decide if you want to be an early adopter.

In your first post you say that you would like to move back to a Mac, are you currently using a Windows or Linux workstation?
See full post 

Houdini Lounge » Mac Pro, Metal & moving forward

User Avatar
Charles Kirk
35 posts
Offline
 2019年11月8日 16:46:49
OpenGL ES is for embedded systems, so moltengl does not make any difference.
Running OpenGL on Metal makes no sense.
See full post 

Technical Discussion » Quad Channel Memory

User Avatar
Charles Kirk
35 posts
Offline
 2019年8月23日 21:07:56
Yes you want quad channel to maximise the bandwidth to memory.
See full post 

Work in Progress » Creatures

User Avatar
Charles Kirk
35 posts
Offline
 2019年4月18日 15:48:07
The environment looks fantastic too.
Great scene.
See full post 

Houdini Lounge » Mantra vs AMD Threadripper 2990wx

User Avatar
Charles Kirk
35 posts
Offline
 2019年2月24日 20:27:11
Mjag007
This thread is interesting,

After posting that Im looking for an updated system
I decided to try both scenes on my current system.
Which is sort of an old system and the numbers really surprised me.

Mantra 1:49
Arnold 2:25

Win 10
Dual 2683 v3 12 core
64 gig mem
1080 8 gig

According to the Intel Ark your CPUs have 14 cores each for a total of 28.
https://ark.intel.com/content/www/us/en/ark/products/81055/intel-xeon-processor-e5-2683-v3-35m-cache-2-00-ghz.html [ark.intel.com]

Are you sure you have quoted the correct specification for your workstation?
Edited by Charles Kirk - 2019年2月24日 20:28:42
See full post 

Technical Discussion » Middle Mouse Button In Houdini (Without Middle Mouse Button)

User Avatar
Charles Kirk
35 posts
Offline
 2019年1月27日 08:39:56
Houdini works fine without the MMB on MacOS, you need to add the following to the “houdini.env” configuration file in “~/Library/Preferences/Houdini/17.0/”:

# HOUDINI MIDDLE MOUSE PAN ENABLE/DISABLE
# Tuesday 13th November 2018
# Source: Houdini Forum Topic “Middle Mouse on Macbook” 14th Jun 2018
# https://www.sidefx.com/forum/topic/56426/?page=1#post-252948 [www.sidefx.com] (penultimate post)
# System Preferences > Trackpad > Point & Click > Secondary Click set to:
# Click in bottom left corner or Click in bottom right corner.

HOUDINI_MMB_PAN = 0

I have included my comments (the lines preceded by a #).
Edited by Charles Kirk - 2019年1月27日 08:41:44
See full post 

Houdini Lounge » AMD GPUs? Experiences?

User Avatar
Charles Kirk
35 posts
Offline
 2019年1月27日 05:30:11
Moving from my current systems, two laptops, one based on an Intel 2nd Generation i7 4C/8T CPU running Windows 10 and the other based on an Intel 3rd Generation i7 4C/8T mbp should give me around 5 times better Multi-Core performance.

I don't find that single core performance has much impact on my workflows, so that not a main consideration for me.

The main bottlenecks in my current workflow are making test renders in Planetside Terragen where better Multi-Core performance would greatly speed up the process by reducing test render times by around a factor of 5 and working in Unreal Engine.

I don't use ZBrush, so I can't comment on ZBRush performance on TR, I have evaluated it in the past and didn't get on with it, I'd probably look at 3DCoat if I wanted to do sculpting.

In general I only make decisions based on hardware that has been released and where test results are available with software that I use or software that I would anticipate to have similar performance to software that I use, so I tend to ignore all the rumours!
See full post 

Houdini Lounge » AMD GPUs? Experiences?

User Avatar
Charles Kirk
35 posts
Offline
 2019年1月25日 09:33:36
tardigrad3
https://www.anandtech.com/bench/product/2265?vs=2283 [www.anandtech.com]

I am considering building an AMD TR2 workstation based on the 2950X and have done quite a bit of research into this.

In your Intel AMD comparison the AMD Threadripper CPU is almost half the price of the Intel CPU, so it is not a fair comparison at least for considering the price performance ratio.

A better comparison would be:
Anandtech CPU 2019 Benchmarks [www.anandtech.com]

Overall the AMD Threadripper CPUs have a much better price performance ratio than the Intel CPUs.

On the GPU side the current generation of AMD GPUs (Polaris and Vega) are much less power efficient and generate a lot more heat and noise than the NVidia 10xxGTX and RTX 20xx series.
They do however come in somewhat cheaper.

There is currently a glut of GPUs resulting from the collapse in demand for GPUs for mining Crypto and the launch of the new NVidia RTX series, so it is possible to get the NVidia 10xxGTX series GPUs at very attractive prices.
By the time the software supports the Ray Tracing features of the NVidia RTX series NVidia will probably have released upgraded GPUs which may well have 16GB.
Edited by Charles Kirk - 2019年1月25日 09:35:09
See full post 

Technical Discussion » Lenovo P51? (Specifically the Quadro M1200)

User Avatar
Charles Kirk
35 posts
Offline
 2017年9月30日 20:56:26
The GPU is not supported.

https://www.sidefx.com/Support/system-requirements/supported-graphics-cards/ [www.sidefx.com]

A link to the laptop model specs would be helpful.
See full post 

Houdini Lounge » Getting a new laptop and need some advice.... please

User Avatar
Charles Kirk
35 posts
Offline
 2017年8月29日 14:52:36
The Intel HD 4000 is not a separate graphics card, its is part of the CPU die.
I don't think it draws any power if a discrete GPU is operating.
On macOS all the recent MBPs have this and automatically switch to the discrete GPU for applications that need it.
High end Windows laptops also have this arrangement.

It sounds like a clean install of Windows 10 would most likely be necessary to get the laptop working again.
See full post 

Technical Discussion » Help is still broken!

User Avatar
Charles Kirk
35 posts
Offline
 2017年3月1日 21:09:10
I reported the issue.

Support suggested installing the qt4 build which fixed it for me on Windows 10.

In addition, with the qt5 build I found that the issue was only occurring if I closed the Help Window and then reopened it.
Edited by Charles Kirk - 2017年3月1日 21:10:06
See full post 

Technical Discussion » Help is still broken!

User Avatar
Charles Kirk
35 posts
Offline
 2017年2月28日 12:04:15
RobW
Support reported there's a Houdini 16.0.504 - Qt4 version for download as well.
I'll give that a try, or just use the online help if that doesn't fix it.

Never had any issues before on this, v14 or 15.x

I have the same issue where the Help pane randomly breaks in the release build.
Has this been fixed in a daily build?
Edited by Charles Kirk - 2017年2月28日 12:06:05
See full post 

Houdini Indie and Apprentice » Alembic Export - How to get it working

User Avatar
Charles Kirk
35 posts
Offline
 2013年2月1日 09:01:59
OK.
Thanks.
See full post 

Houdini Indie and Apprentice » Alembic Export - How to get it working

User Avatar
Charles Kirk
35 posts
Offline
 2013年2月1日 08:03:48
I'm trying to test the Alembic export from Houdini.
I've created a very simple scene with a couple of geometry objects, a camera and a light.
I created an Alembic ROP in the Out context and set the output file to output a file output.abc to the $HIP folder.
When I click on render the Alembic ROP turns red stripped and no output file is created.

Can anyone suggest what I am doing wrong?
See full post 

Houdini Lounge » OSX Mountain Lion released

User Avatar
Charles Kirk
35 posts
Offline
 2012年8月17日 18:44:01
Does the OpenGL 3.2 Viewport work with Mountain Lion?
See full post 
  • 最初
  • 1
  • 2
  • 最後
  • Quick Links
Search links
Show recent posts
Show unanswered posts
製品
  • Houdini
  • Houdini Engine
  • PDG
学習
  • ラーニングパス
  • チュートリアル
  • Houdini 講演
  • 学校紹介
  • 教育プログラム
サポート
  • Customer Support
  • ヘルプデスク FAQ
  • ドキュメント
  • Report a Bug/RFE
  • Sales Inquiry
LEGAL
  • Terms of Use (英語)
  • Privacy Policy (英語)
  • License Agreement (英語)
  • Accessibility (英語)
  • Responsible Disclosure Program
COMPANY
  • SideFX社について
  • Press
  • T-Shirt Store
  • Careers
  • Internships
  • お問い合わせ
Copyright © SideFX 2023. All Rights Reserved.

使用言語