Hello dear Houdini users,
I wondered if there is a way to uses posescopes with kinefx.
If not, are there plans do be able do to that in the future.
Thank you in advanced
Found 7 posts.
Search results Show results as topic list.
Technical Discussion » Posescopes and Kinefx
- Chokmah
- 7 posts
- Offline
Houdini Lounge » How to turn on full screen mode for all program's window
- Chokmah
- 7 posts
- Offline
Hello there
Main months later I realize that the bug occurs only when I am working at 4K resolution.
When downgrading to 2K the script works fine.
There probably be a reason for this ...
Main months later I realize that the bug occurs only when I am working at 4K resolution.
When downgrading to 2K the script works fine.
There probably be a reason for this ...
Houdini Lounge » How to turn on full screen mode for all program's window
- Chokmah
- 7 posts
- Offline
@hMonkey,
This last script don't resolve the problem here.
Even with it it remains some unusable panels, like viewport, or timeline here.
Thanks for your help anyway. I hope this issue will be adressed soon
This last script don't resolve the problem here.
Even with it it remains some unusable panels, like viewport, or timeline here.
Thanks for your help anyway. I hope this issue will be adressed soon
Edited by Chokmah - 2021年4月9日 13:36:30
Technical Discussion » KineFx animation workflow
- Chokmah
- 7 posts
- Offline
Hello toefurchris,
I too use controllers from object context to drive my kine FX RIG. I am sure new additions will be added to KineFX and SOP context in the future, and especially to the rigpose node
I too use controllers from object context to drive my kine FX RIG. I am sure new additions will be added to KineFX and SOP context in the future, and especially to the rigpose node
Technical Discussion » Pose scope questions.
- Chokmah
- 7 posts
- Offline
Thank you a lot for your answer Michael !
Good to hear to it would be added in the future ^^
Good to hear to it would be added in the future ^^
Technical Discussion » Pose scope questions.
- Chokmah
- 7 posts
- Offline
Hello dear Houdini users,
I'am trying to learn rigging in Houdini (coming from Maya) and my experience is very good so far. Especially the fact that I can do my own solvers with VOPs.
I want to use pose scope on characters. It works really fine with highres characters if we do things the right way.
But now here my question :
Is there a way to change Pose Scope highlight color (currently blue), for different character parts for example ?
Thank you in advance
I'am trying to learn rigging in Houdini (coming from Maya) and my experience is very good so far. Especially the fact that I can do my own solvers with VOPs.
I want to use pose scope on characters. It works really fine with highres characters if we do things the right way.
But now here my question :
Is there a way to change Pose Scope highlight color (currently blue), for different character parts for example ?
Thank you in advance
Houdini Lounge » Changing Pose Scope Color
- Chokmah
- 7 posts
- Offline
Hello dear Houdini users.
I don't know if it's the good place to ask this question.
I wonder I it is possible to change Pose Scope highlight color. It is blue by default, but what if we want to change it ?
Anyway, Houdini is already great (huge) as it is !
Thanks in advance
I don't know if it's the good place to ask this question.
I wonder I it is possible to change Pose Scope highlight color. It is blue by default, but what if we want to change it ?
Anyway, Houdini is already great (huge) as it is !
Thanks in advance
-
- Quick Links