Here's my hda file.
I think this should works but looks weird.
Could you make a simple example hda about splited terrain & scattered points?
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Houdini Engine for Unity » When I use the terrain tree instance, I get the problem when I separate the terrain!!!
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- Daehuck Kim
- 5 posts
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Houdini Engine for Unity » When I use the terrain tree instance, I get the problem when I separate the terrain!!!
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- Daehuck Kim
- 5 posts
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When I use "unity_hf_tile" point attribute then result looks weird.
I group points according it's bounding volume and set attributes
but results is like this
I group points according it's bounding volume and set attributes
but results is like this
Houdini Engine for Unity » When I use the terrain tree instance, I get the problem when I separate the terrain!!!
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- Daehuck Kim
- 5 posts
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Houdini Engine for Unity » H18.0.566 / Unity 2019.4.0 HeightField Terrain won't cook ?
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- Daehuck Kim
- 5 posts
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Technical Discussion » cloth tear question
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- Daehuck Kim
- 5 posts
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Hi guys, nowdays I'm making a exploded helicopter scene.
I want add some details on the fracture edge.
So I used a cloth sim and fracture it with paint node.
But as you can see in the pic, vertex is fractured for 4side!!
I really want to solve this problem.
So please help me
I add my hip file.
and If you have a better idea to get a realistic metal tear Give me some advice
I want add some details on the fracture edge.
So I used a cloth sim and fracture it with paint node.
But as you can see in the pic, vertex is fractured for 4side!!
I really want to solve this problem.
So please help me
I add my hip file.
and If you have a better idea to get a realistic metal tear Give me some advice
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