While you can still become proficient as a self-taught and with free-ish tutorials, I would recommend to take some high-end course.
Without promoting anyone, there are excellent water sim ones out there, even online. It's a complex topic, studios have their own way of doing it, and it's best to learn it from the pros.
Of course, they are quite expensive, but one has to invest in their own career...
Good luck.
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Houdini Lounge » Best Way to Learn Houdini to become specialized VFX artist
- DavideMiozzi
- 6 posts
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Houdini Learning Materials » Smoke solver not making geometry disappear.
- DavideMiozzi
- 6 posts
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Houdini Lounge » Debate question - should SideFX invest in paint/sculpt?
- DavideMiozzi
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Personally, I would prefer that Houdini stayed true to its roots, and development was focused on procedural tools & sims, rather than going the Blender way, and trying to be a jack of all trades.
At the end of the day, it's about deciding to dedicate your engineering resources to doing one thing well or many so and so.
At the end of the day, it's about deciding to dedicate your engineering resources to doing one thing well or many so and so.
Technical Discussion » How to convert HeightField to mesh by mask?
- DavideMiozzi
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Technical Discussion » How to convert HeightField to mesh by mask?
- DavideMiozzi
- 6 posts
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You can use a HF Cutout by Object node (https://www.sidefx.com/docs/houdini/nodes/sop/heightfield_cutoutbyobject.html), which will convert the Height Field into a VDB, then convert it to polygons with a VDB convert node.
Houdini Indie and Apprentice » Vellum external hair collisions
- DavideMiozzi
- 6 posts
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As a rule of thumb, a single input accepts a single connection. Is there a reason why you don't want to merge the collision objects?
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