I've encountered similar issue with landscape layers and Object TOP network. Issue is, that first time landscape is cooked, results are not fully imported (paint layers work but height is not imported). Clicking "Load work item objects" resolves issue. Current implementation seems to sometimes work and sometimes not . Maybe it has something to do with World partition, which is not supported.
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Houdini Engine for Unreal » Landscape not updating unless the HDA is fully recooked.
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