Ah OK I see,
This is a very odd way of modelling since snapping generally requires "something" to snap too maintaining good topology (in this case the surface is a separate plane, even merged) being that this is **Houdini** if this method is really needed which would be rare then a quick wrangle to get an accurate intersection of the plane in the direction required to move the points in would do the job.
Not a fan of wrangles?....the "ray" node can be used too.
: )
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Houdini Indie and Apprentice » Snap to to an inclined face. Is it possible ?
- EZiniT
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Houdini Indie and Apprentice » how to get partical bounds info of a heightfield?
- EZiniT
- 17 posts
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Cut "Boolean" in this example, the size required from a converted heightfield, then a bound node around the result.
Houdini Indie and Apprentice » Snap to to an inclined face. Is it possible ?
- EZiniT
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Not being very familiar with Blender myself are you trying to do you something like this?
Snapping in Houdini is really good but can be confusing and unintuitive at first....it's actually surprising just how many options and methods are available.
Basic primitive snapping (left of viewport)....right click the icon.
Also check out https://www.sidefx.com/docs/houdini/model/aids.html [www.sidefx.com] for ways to custom align handles too.
(you can align anything really easy, object , point etc but also and more importantly the *pivot* as well using this method)
A couple of gotchas.
1, Right click the handle and check the align option, set it to the required options.....world, component etc
(or press "m" on the keyboard to cycle options)
2, Sometimes working on a node with a pivot parameter is required, edit , transform etc....hard to edit a pivot position with nodes that don't have one right?
Snapping in Houdini is really good but can be confusing and unintuitive at first....it's actually surprising just how many options and methods are available.
Basic primitive snapping (left of viewport)....right click the icon.
Also check out https://www.sidefx.com/docs/houdini/model/aids.html [www.sidefx.com] for ways to custom align handles too.
(you can align anything really easy, object , point etc but also and more importantly the *pivot* as well using this method)
A couple of gotchas.
1, Right click the handle and check the align option, set it to the required options.....world, component etc
(or press "m" on the keyboard to cycle options)
2, Sometimes working on a node with a pivot parameter is required, edit , transform etc....hard to edit a pivot position with nodes that don't have one right?
Edited by EZiniT - 2023年11月7日 07:53:04
Nodevember 2020 » Day 2 | FOOD | Candy
- EZiniT
- 17 posts
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Nodevember 2020 » Day 1 | FOOD | Cookie
- EZiniT
- 17 posts
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Work in Progress » Hard Surface modeling test
- EZiniT
- 17 posts
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I like the final results, looks great for some types of media output although modelling with boolean to me is a cheap shortcut to clean quality edge flow modelling, ngons and thin strip polys always end up everywhere, especially after triangulation.
Would like to see a triangulated or quad mesh wireframe out of curiosity.
Having tried many ways to get good results from Houdini boolean seems to be the way for now but as I said ngons and poor topology just dont sit well in my modellers heart….had some luck with vdb for a few shapes but still mainly comes out a mesh mess.
It's really great seeing people start to model with Houdini but I fear it still has a very long way to go to compete in today's market place in that department.
I second your RFEs!
Would like to see a triangulated or quad mesh wireframe out of curiosity.
Having tried many ways to get good results from Houdini boolean seems to be the way for now but as I said ngons and poor topology just dont sit well in my modellers heart….had some luck with vdb for a few shapes but still mainly comes out a mesh mess.
It's really great seeing people start to model with Houdini but I fear it still has a very long way to go to compete in today's market place in that department.
I second your RFEs!
Houdini Indie and Apprentice » Rendering fur with Redshift - H17
- EZiniT
- 17 posts
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Houdini Indie and Apprentice » Rendering fur with Redshift - H17
- EZiniT
- 17 posts
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Started learning Redshift with the demo version 2.6.23 and Houdini 17 Indie.
I guess there is a trick or some magic I am missing to be able to render fur with Redshift, whatever I try my poor render is BALD!!
Everything else works fine.
Any help is appreciated.
Cheers.
I guess there is a trick or some magic I am missing to be able to render fur with Redshift, whatever I try my poor render is BALD!!
Everything else works fine.
Any help is appreciated.
Cheers.
Houdini Indie and Apprentice » Rigging, move bones in a chain.
- EZiniT
- 17 posts
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Hi all,
Having fun time with learning rigging in Houdini 16.0.582
So I'm drawing a chain of bones in the right 2D viewport with no kinematics and placement as view based then returning to
the perspective view….I use the bone tool to select a “point” on the joint to re position the bones but it causes
them to twist?
How to edit a bones position and have it keep its original rotation axis it was created with?
Any help appreciated.
Having fun time with learning rigging in Houdini 16.0.582
So I'm drawing a chain of bones in the right 2D viewport with no kinematics and placement as view based then returning to
the perspective view….I use the bone tool to select a “point” on the joint to re position the bones but it causes
them to twist?
How to edit a bones position and have it keep its original rotation axis it was created with?
Any help appreciated.
Houdini Indie and Apprentice » Unhelpful help files....rendering fur without guide node visible?
- EZiniT
- 17 posts
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First I would like to say H16 is a really cool release and as an Indie user
could not be happier with my purchase..
Upon trying new hair/fur tools, pretty damn impressive I have to say
although the help file contradicts (unless I misunderstand) what actually works and
what doesn't, or is it a bug?
In the help it clearly states.
“Once you're finished styling the fur you can turn off the display flag on the Guide Groom object. The Hair Generate object takes the guide curves and generates hair from them.”
It says exactly the same thing in the video tutorial too. so whats the deal here how do you turn off visibility on the guide curves in viewport and still be able to render the fur?
When rendering it comes up with error:
mantra: Unable to resolve geometry opobj/torus1_groom/OUT_GROOM.
Please ensure the object is included for rendering.
You can turn off vm_renderable if needed.
Confused, can someone shed some light on this please.
I cannot see another way to hide the guide curves in the viewport when finished with them.
Thanks for looking.
could not be happier with my purchase..
Upon trying new hair/fur tools, pretty damn impressive I have to say
although the help file contradicts (unless I misunderstand) what actually works and
what doesn't, or is it a bug?
In the help it clearly states.
“Once you're finished styling the fur you can turn off the display flag on the Guide Groom object. The Hair Generate object takes the guide curves and generates hair from them.”
It says exactly the same thing in the video tutorial too. so whats the deal here how do you turn off visibility on the guide curves in viewport and still be able to render the fur?
When rendering it comes up with error:
mantra: Unable to resolve geometry opobj/torus1_groom/OUT_GROOM.
Please ensure the object is included for rendering.
You can turn off vm_renderable if needed.
Confused, can someone shed some light on this please.
I cannot see another way to hide the guide curves in the viewport when finished with them.
Thanks for looking.
Edited by EZiniT - 2017年3月4日 07:58:54
Technical Discussion » Popup Help Missing
- EZiniT
- 17 posts
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Appreciate the quick reply but as I said, I have already tried that and for some reason it does not work for us with this current version of Houdini 14.
Technical Discussion » Popup Help Missing
- EZiniT
- 17 posts
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I am quite heavy into the popup help, forever hovering my mouse over things to see what they are being a new user learning in my free time.
having been working through many tutorials that use expressions and built in functions, I can hover my mouse over names in the parameter window and a black box popup appears telling me what it is.
I have watched a few tutorials where typing a function into a parameter shows the help popup with the function name and its required parameters. for example “prim” as shown in the attached image.(snapped from a video tutorial)
https://www.sidefx.com/files/popuphelp_847.jpg [sidefx.com]
This help popup does not show for me, I tried the edit menu “tooltip help” and under scipting in preferences “context sensitive popup help” which didn't work, maybe its a graphics driver issue as I use 3 monitors on windows 7 with the parameter window torn off?
I have also noticed sometimes while typing an expression the cursor will hang and stop me typing like its paused trying to do something and releases after a few seconds.
I'm using the latest free version of houdini 14
Thank you for your help.
having been working through many tutorials that use expressions and built in functions, I can hover my mouse over names in the parameter window and a black box popup appears telling me what it is.
I have watched a few tutorials where typing a function into a parameter shows the help popup with the function name and its required parameters. for example “prim” as shown in the attached image.(snapped from a video tutorial)
https://www.sidefx.com/files/popuphelp_847.jpg [sidefx.com]
This help popup does not show for me, I tried the edit menu “tooltip help” and under scipting in preferences “context sensitive popup help” which didn't work, maybe its a graphics driver issue as I use 3 monitors on windows 7 with the parameter window torn off?
I have also noticed sometimes while typing an expression the cursor will hang and stop me typing like its paused trying to do something and releases after a few seconds.
I'm using the latest free version of houdini 14
Thank you for your help.
Technical Discussion » 3x Monitor Setup
- EZiniT
- 17 posts
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Looks like the GTX580 is one of the cards that the Nividia message relates too about requiring SLI.
I just checked out a guy playing BF3 surround on a GTX580 and his spec shows he has 2 cards.
http://www.youtube.com/watch?v=PTEpPXJRDW8 [youtube.com]
I just checked out a guy playing BF3 surround on a GTX580 and his spec shows he has 2 cards.
http://www.youtube.com/watch?v=PTEpPXJRDW8 [youtube.com]
Technical Discussion » 3x Monitor Setup
- EZiniT
- 17 posts
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The image you linked is for a 480 not a 580?
Also I found this on the Nvidia website:
1 - NVIDIA 3D Vision Surround require two or more graphics cards in NVIDIA SLI configuration, 3D Vision glasses and three matching 3D Vision-Ready displays. See www.nvidia.co.uk/surround for more information.
They have this note on every tech spec of graphics card they are advertising including the GTX TITAN, its very possible whoever wrote the website made a mistake would be my bet.
The system I am using is a single card GTX670 with all three monitors plugged into the same card, one of them must be connected via an active display port adapter to make things work but that is only if you want 3 or more monitors, GTX670 is capable of 4
To create surround desktop simply tick the span displays with surround and then click the configure button the rest is self explanatory.
As you can see the final result is one large resolution desktop.
Also I found this on the Nvidia website:
1 - NVIDIA 3D Vision Surround require two or more graphics cards in NVIDIA SLI configuration, 3D Vision glasses and three matching 3D Vision-Ready displays. See www.nvidia.co.uk/surround for more information.
They have this note on every tech spec of graphics card they are advertising including the GTX TITAN, its very possible whoever wrote the website made a mistake would be my bet.
The system I am using is a single card GTX670 with all three monitors plugged into the same card, one of them must be connected via an active display port adapter to make things work but that is only if you want 3 or more monitors, GTX670 is capable of 4
To create surround desktop simply tick the span displays with surround and then click the configure button the rest is self explanatory.
As you can see the final result is one large resolution desktop.
Technical Discussion » 3x Monitor Setup
- EZiniT
- 17 posts
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Technical Discussion » 3x Monitor Setup
- EZiniT
- 17 posts
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On the Nvidia control panel to setup your desktop with 2 or more monitors there is two ways to I have found to setup a desktop.
The standard way where you can configure each monitor separately (even with different resolutions) and then as you mentioned select a primary monitor, Houdini will always start on the primary monitor then.
My preferred choice for a desktop is to use the "span display with surround“ which will take all the monitors connected and convert them into one ”true" BIG desktop 5760x1200…maybe this is what you would like and it works great in windows 7.
Houdini's main app window in this mode defaults to 0,0 (top left) of this desktop when first opened for me and was hoping to be able to change that as the location when closed is not remembered, I'm thinking its probably hard coded, the detached panes work perfectly and always remember the correct location to open.
This surround mode is also really great for Bad Company 2 type games spanning 3 monitors when I'm not working (cough).
Cheers
The standard way where you can configure each monitor separately (even with different resolutions) and then as you mentioned select a primary monitor, Houdini will always start on the primary monitor then.
My preferred choice for a desktop is to use the "span display with surround“ which will take all the monitors connected and convert them into one ”true" BIG desktop 5760x1200…maybe this is what you would like and it works great in windows 7.
Houdini's main app window in this mode defaults to 0,0 (top left) of this desktop when first opened for me and was hoping to be able to change that as the location when closed is not remembered, I'm thinking its probably hard coded, the detached panes work perfectly and always remember the correct location to open.
This surround mode is also really great for Bad Company 2 type games spanning 3 monitors when I'm not working (cough).
Cheers
Technical Discussion » 3x Monitor Setup
- EZiniT
- 17 posts
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I'm running 3x monitors with Houdini and and a Nvidia GTX 670 on windows 7 with this machine.
What I want is to set the entire desktop across all 3 monitors with a resolution of 5760 x 1200, (not 3 separate joined desktops) then run Houdini with the main Houdini window opening in the center of the desktop.(or wherever I decide)
The “save current desktop” option only seems to work and remember the panes that I have separated from the main window yet the main application window itself always opens on the left side of the desktop.
I'm not sure if this is a windows thing or can be set in Houdini.
Does anyone know of a way to set the position of the main application window upon opening?
Thank you
What I want is to set the entire desktop across all 3 monitors with a resolution of 5760 x 1200, (not 3 separate joined desktops) then run Houdini with the main Houdini window opening in the center of the desktop.(or wherever I decide)
The “save current desktop” option only seems to work and remember the panes that I have separated from the main window yet the main application window itself always opens on the left side of the desktop.
I'm not sure if this is a windows thing or can be set in Houdini.
Does anyone know of a way to set the position of the main application window upon opening?
Thank you
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