Make sure both inputs to the mix node are using the same signature.
Your tiledImage outputs a color, while your Hex-Tiled Triplanar outputs a vector4. The mix node gets confused and defaults to float.
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Solaris and Karma » Mix node not working as expected?
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- GustavBP
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Solaris and Karma » How to preview a materialx node?
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- GustavBP
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In Karma, the visualize node only seems to work if the node you're previewing is connected to the output down stream.
Is there any way around this, other than going through the hassle of creating an unlit surface and connecting to the surface output to preview WIP areas of the shading network?
Is there any way around this, other than going through the hassle of creating an unlit surface and connecting to the surface output to preview WIP areas of the shading network?
Solaris and Karma » How to correctly layer multiple surfaces with MaterialX?
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- GustavBP
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It would seem like this is currently only supported in Karma CPU
Will Karma XPU support mixing more than two MtlX materials? [www.sidefx.com]
Will Karma XPU support mixing more than two MtlX materials? [www.sidefx.com]
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