Hi Robert Maggie,
Is that consider to be a valid entire if we modify/incorporate/extend the houdini tool that is shipped from sidefx, for the Challenge.
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H20 Tech Art Challenge » Welcome
- Houdini Obsession
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Technical Discussion » VDB Reshape SDF Error
- Houdini Obsession
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work around is to convert to vdb,class fog to vdb then do the operation then convert class back to vdb to fog.
Houdini Indie and Apprentice » RBD simulation - erratic animation after collision
- Houdini Obsession
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check the advanced tab, constraints values and type can be causing it.
check the collision padding inside the properties tab and make it to default, if it is high. it can be the problem
edit 2 uploaded the sample file replicating the sim. yeah as npetit said the poly reduce and the convex decomposition goes into the proxy input
I dont think u miss some attribute or miss match of attribute and causing issue from transform pieces.
I hope u will find out the solution after going through the simple file replicated setup.
check the collision padding inside the properties tab and make it to default, if it is high. it can be the problem
edit 2 uploaded the sample file replicating the sim. yeah as npetit said the poly reduce and the convex decomposition goes into the proxy input
I dont think u miss some attribute or miss match of attribute and causing issue from transform pieces.
I hope u will find out the solution after going through the simple file replicated setup.
Edited by Houdini Obsession - 2023年9月14日 04:17:01
Houdini Indie and Apprentice » Viewport not displaying the correct result.
- Houdini Obsession
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I think its 19.0.5, since 19.5 is about to release , unless u r in a beta or alpha tester team o a inhouse member
Work in Progress » Old Bridge Procedural Modeling,
- Houdini Obsession
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donbradson
It looks good, Is this work completed, and can you send me it, Will use it in my children's animation series.
Hi,
here is the bridge file,
https://drive.google.com/file/d/1mumpCTJPFAlKL07UZ485MWkzHaMMk-gG/view?usp=sharing [drive.google.com]
Work in Progress » Old Bridge Procedural Modeling,
- Houdini Obsession
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donbradsonpardon me for late reply, its an apprentice file, and modeling only
It looks good, Is this work completed, and can you send me it, Will use it in my children's animation series.
Technical Discussion » VDB remove interior
- Houdini Obsession
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doing a vdb resample(voxel size only(refer from the after vdb conversion value) or voxel scale at 1) is removing inside vdbs after the vdb from particles, super fast,
make sure rebuild SDF is checked on
make sure rebuild SDF is checked on
Edited by Houdini Obsession - 2021年11月28日 01:33:00
SideFX Labs Tech Art Challenge 2021 » Congratulations to the Winners!
- Houdini Obsession
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PDG/TOPs » Export Animated gif with Image Magick and FFMPEG TOP nodes
- Houdini Obsession
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BrandonAHi I am trying to export gif from flipbooks using the FFmpeg mp4 output so by wirting extension as .gif, output is giving lower quality and lower size gif with jpeg option while
I've attached a .hip file that demonstrates how to configure the FFmpeg node to create a gif from a series of images. You will need a more recent version of Houdini 18.0 as it uses the updated FFmpeg nodes. I will file an RFE to add a preset to the FFmpeg node for creating a gif.
Let me know if you have any other questions.
with png option it is output full quality as filp book but far large size gifs like 60mb for 120 frames,
any suggestions to reduce the size while keeping the quality
Work in Progress » Apprectice: tool of brick wall from any curve input
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closed, open, lines, circles(closed, open)
Gifs are demonstrating different curves as input to tool and outputs the wall,
it is working well with inputting multiple types of curves into the tool same time and gives clean result
for best results I see doing separate streams is good to maintain good width of bricks and corners.
features are random width per brick, random height per row, outputs curve_num, cure_type, brick_id, brick_height attributes
your opinions and suggestions are welcome
Gifs are demonstrating different curves as input to tool and outputs the wall,
it is working well with inputting multiple types of curves into the tool same time and gives clean result
for best results I see doing separate streams is good to maintain good width of bricks and corners.
features are random width per brick, random height per row, outputs curve_num, cure_type, brick_id, brick_height attributes
your opinions and suggestions are welcome
Edited by Houdini Obsession - 2021年10月20日 00:22:18
Houdini Indie and Apprentice » Error referring to attribute in transform sop parameter
- Houdini Obsession
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tamtehi do you have suggestions to work out the dependency or node name change inside the vex opfullpath() /attribute wrangle, it is not even updating the node name change
where as name changes in channel references in vex/aw are updating.
thank you
Edited by Houdini Obsession - 2021年10月17日 05:44:40
Houdini Indie and Apprentice » Error referring to attribute in transform sop parameter
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Naga PavanHi Thomas,tamteHi Thomas,
several things:
- if you would want to define operator path by string instead of input number, you have to use op: syntax otherwise it'd think it's the file path on disk, so it would look like this:but I'd recommend using opfullpath() wrapper which would keep the dependency so that it would update the path even if you rename your attribwrangle2point("op:../attribwrangle2", 0, "try", 0)
I kind always use direct string relative path references
please help on opfullpath(), if there are more uses for it other than i/o operations channels, and disavantages of using string path directly, in hscript functions other than i/o operations.
thank you,
I see it now opfullpath() is changing relative to absolute path reference.
Houdini Indie and Apprentice » Error referring to attribute in transform sop parameter
- Houdini Obsession
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tamteHi Thomas,
several things:
- if you would want to define operator path by string instead of input number, you have to use op: syntax otherwise it'd think it's the file path on disk, so it would look like this:but I'd recommend using opfullpath() wrapper which would keep the dependency so that it would update the path even if you rename your attribwrangle2point("op:../attribwrangle2", 0, "try", 0)
I kind always use direct string relative path references
please help on opfullpath(), if there are more uses for it other than i/o operations channels, and disavantages of using string path directly, in hscript functions other than i/o operations.
thank you,
Work in Progress » Old Bridge Procedural Modeling,
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SIgor420yes the look will be similar with changing parameters, most prams are attribute randomness/controlled driven.
Looks promising. How is it procedural? Can you change some parameters to make changes without destroying the looks?
Work in Progress » Old Bridge Procedural Modeling,
- Houdini Obsession
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random plank translates, extrudes, pscale poly bevel, Booleans for worm holes.
random point distances on the line.
random point distances on the line.
Edited by Houdini Obsession - 2021年10月10日 04:47:40
Houdini Indie and Apprentice » Cant change specific shortcuts
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motionpunk
Could u please try and see if u can assign F3 or F4 anywhere? doesnt seem to let me here!
Houdini Indie and Apprentice » Cant change specific shortcuts
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shift + ctrl + alt + middle/left click on a command or tool or shelf tool or an menu item you want to assign it and if the hotkey manager pops up then it is possible to assign a hot key,
if hotkey manager not pop up, then 'cannot assign hotkey' will be shown up in the status bar
eventually u can find out which can get hotkey or not from here.
when u are assigning a hotkey for a command if that shortcut combination is already exists in default shortcuts it rings up an warning badge in triangle, hit that warning with left click and it shows up the existing commands of the shortcuts
if hotkey manager not pop up, then 'cannot assign hotkey' will be shown up in the status bar
eventually u can find out which can get hotkey or not from here.
when u are assigning a hotkey for a command if that shortcut combination is already exists in default shortcuts it rings up an warning badge in triangle, hit that warning with left click and it shows up the existing commands of the shortcuts
Edited by Houdini Obsession - 2021年5月25日 11:56:37
Houdini Indie and Apprentice » Select tool and handle tool are both selected.
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double hit the enter key in the viewer pane(since you are in selection mode, now then first hit is to confirm the selection from selection mode and 2nd one is to go to handle tool)
or hit the enter key once for accept the selection and then use the selection tool of the selector and handle controls
or hit the enter key once for accept the selection and then use the selection tool of the selector and handle controls
Edited by Houdini Obsession - 2021年5月25日 11:36:15
Technical Discussion » Dynamic arrows sticking into moving geo.
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SOLVED
by using the POPdcollisiondetect with option of sop or context input(while using the dop object option it is same as the pop solver) and (with popsolver node off/uncheck the enable collsion detection ) this is making the orientations steady while using the popsolver node it is changing the orientation to the collision geometry and some times flipping them.
https://youtu.be/1PsSoctOiKU [youtu.be]
https://youtu.be/vAT3lEfpPy4 [youtu.be]
https://youtu.be/tD7-tCnW0Ws [youtu.be]
https://youtu.be/XKQg6NKng6E [youtu.be]
by using the POPdcollisiondetect with option of sop or context input(while using the dop object option it is same as the pop solver) and (with popsolver node off/uncheck the enable collsion detection ) this is making the orientations steady while using the popsolver node it is changing the orientation to the collision geometry and some times flipping them.
https://youtu.be/1PsSoctOiKU [youtu.be]
https://youtu.be/vAT3lEfpPy4 [youtu.be]
https://youtu.be/tD7-tCnW0Ws [youtu.be]
https://youtu.be/XKQg6NKng6E [youtu.be]
Houdini Indie and Apprentice » Deleting the shorter edge of a rectangle
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tamteyeah, if rectangles vary in size it fails, I realized sorting with the attribute and deleting 0 1 per connectivity is safer
Konstantin Magnus thank you sharing your sorting methods
Edited by Houdini Obsession - 2021年5月9日 11:11:03
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