I am having an issue while trying to render a heavy spaceship in USD format using Karma XPU. My setup is unable to render the asset properly, and I am unsure of the cause.
When I first switch to Karma XPU, it takes 20–30 seconds for the spaceship to load in and begin rendering. However, when I move the viewport, the spaceship freezes in the same position and does not recalculate. Additionally, both of my GPUs become stuck during initialization and do not proceed to render.
while it's trying to load, i have no issue moving around the viewport and the UI, but the moment i try to click anything, Houidni will turn strange not responding;(
My system specifications:
AMD Ryzen 9 3900X, 12-core processor
64GB RAM
2 x RTX 2070 Super GPUs
Houdini 20.0.547
things i've tried:
- Updated the drivers
- Loaded the file on another computer, where it worked smoothly without issues
I would greatly appreciate any assistance or advice.
Thank you!
Found 7 posts.
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Solaris and Karma » Karma XPU stuck on initialization and geo refuse to load
- Justinngjw
- 7 posts
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Technical Discussion » specify geo to be treat as one when using explode view node
- Justinngjw
- 7 posts
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Hey Artists!
I'm trying to do some kind of motion graphics stuff and run into this issue, I'm using explode view to animated the geo but is there a way to specify the parts that circle in yellow to be treated as one big piece instead of exploding into multiple small pieces.
Big thanks!!
I'm trying to do some kind of motion graphics stuff and run into this issue, I'm using explode view to animated the geo but is there a way to specify the parts that circle in yellow to be treated as one big piece instead of exploding into multiple small pieces.
Big thanks!!
Edited by Justinngjw - 2021年4月20日 19:42:25
Technical Discussion » Set Absolute color
- Justinngjw
- 7 posts
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Enivob
Sure, you can use a fit function inside an attributeWrangle, and force the result into an integer.
Make sure to run over Primitives, not points, assuming you have packed primitives.int color_index = int(fit01(rand(@primnum),0,3)); if (color_index == 0){v@Cd = set(1,0,0);} if (color_index == 1){v@Cd = set(0,1,0);} if (color_index == 2){v@Cd = set(0,0,1);}
Thank you very much, thats really helpful! Just to let you know I wanted each geo to have its own colour, not each primitive, so I changed your code to @class instead of @primnum after I added a connectivity node before the wrangle. Again thanks man
Technical Discussion » Set Absolute color
- Justinngjw
- 7 posts
- Offline
Hello there,
May I know how to randomly set the colour to only red green and blue with no in-between?
thank you!
May I know how to randomly set the colour to only red green and blue with no in-between?
thank you!
Technical Discussion » how to make a Geo always face a certain direction?
- Justinngjw
- 7 posts
- Offline
hi guys,
so im trying to do a effect where a Bee will always face towards a point(target)
i found a tutorial that teaches you how to make the normal always points towards a target (an image of the script is attached), is there a similar way to make the head of the bee face towards the point all the time?
or any way to make the bee head always follow the point?
Thank you very much!
so im trying to do a effect where a Bee will always face towards a point(target)
i found a tutorial that teaches you how to make the normal always points towards a target (an image of the script is attached), is there a similar way to make the head of the bee face towards the point all the time?
or any way to make the bee head always follow the point?
Thank you very much!
Technical Discussion » Can Houdini non commercial read Commercial?
- Justinngjw
- 7 posts
- Offline
Work in Progress » Why does my pyro looks so much better in scene view?
- Justinngjw
- 7 posts
- Offline
HI GUYS
I've a student just started learning houdini, currently im exploring the pyro function on houdini 17, and one thing i cannot get it right is that my pyro end up looking alot better in the scene view then the render view.
anyone have any tips on what and how to do to make my pyro looks more like the one in scene view?
more is there some critical adjustment in the fireball material that i've miss out?
thankss!
I've a student just started learning houdini, currently im exploring the pyro function on houdini 17, and one thing i cannot get it right is that my pyro end up looking alot better in the scene view then the render view.
anyone have any tips on what and how to do to make my pyro looks more like the one in scene view?
more is there some critical adjustment in the fireball material that i've miss out?
thankss!
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