For example like this, the HDA inside "MainTool" is not for public grabs and is only necessary inside it.
I figured out how to somehow hide it inside Houdini, but not in Unreal.
Does someone know how to hide "MainTool_MinorFunction"?
nvertices(0) //works @numvtx //doesn't update
@numpt, @numprim
i@vertnum = nvertices(0); i@vertnum2 = @numvtx;
i@vertnumdetail = @numvtx;
i@nverts = @numvtx;
i@nverts = @numvtx+0;