rmagee The advantage of Orbolt is that your .hdanc and .hdalc files will be converted to .hda files for everyone to use. This creates a bigger audience for your assets. You can then set up a webpage to promote the asset and point to Orbolt or publish a tutorial on the SideFX website that teaches how the asset works. Robert
The disadvantage of Orbolt is that you need to use Orbolt
Trial mode has a watermark baked into the output VDBs. That would be the flickering you are seeing. When trial mode is disabled the VDBs are not watermarked.
I think this is a critical feature for Karma to have. It enables many great techniques to get high quality volumes rendered in a fast and efficient manner!
I also think curation is key. I want to be able to find the best tools as fast as possible and when I download them I can trust, with a good amount of certainty, it will do what’s advertised if its a “featured” tool. Along with the obvious something that prevents people from positing duplicate tools. There needs to be some kind of screening process.
There also needs to be a way to communicate if there is a tool SideFX or the community has collectively decided is worthy of being recognized. If I saw cool stuff and knew I could readily download it I would. Even things like facebook posts about great new tools would be good the same way SideFX posts about exceptional work every one and a while.
I’m not sure if SideFX could commit to there being an “Orbolt Curation Team” that does this kind of stuff but its just a thought.
Random other ideas would be easy ways to get in touch with the developer, maybe like a mini form on the tool’s page where people can comment or seek advice. For developers to easily be able to get in touch with their users when they have updates or bug fixes. Rating system for tools. Being able to type up wiki style docs for your tools if its a suite of tools. Opt in usage statistics so you as a developer can know what tools you have are popular / worthy of continuing to work on, etc.
Not sure how many indie plug-in developers are out there, but I would like it if there was a way to have orbolt work with HDAs and plug-ins then obviously installs all the files in the right place so its wicked easy to get started. One issue I have is people not understanding where to install plug-in files. Also, an API to connect to the orbolt license server through C++.
Finally, about orbolt as brand. Maybe a complete rebrand is in order. Especially when people's mind's jump directly to how bad the current platform is upon hearing the name.
When I change that flag manually to x86_64 or just remove it completely I get issue #2.
2. I get this error.
/Applications/Houdini/Houdini17.5.425/Frameworks/Houdini.framework/Versions/Current/Resources/toolkit/include/SYS/SYS_Math.h:1221:12: error: cast from pointer to smaller type ‘uint’ (aka ‘unsigned int’) loses information return (uint)ptr;
Any ideas? I also tried using Houdini 17.0.416 and the brand new 18.0.287 but still get the same results.
Sure, I would love to help. I have been developing a self collision solver that can be implemented as a solver on POPs in DOPs. I am extremely happy with results for simple collisions such as in the first example of my video. My algorithm was designed to handle things such as crowd avoidance, or particle simulations that need volume preservation, and do it quickly. However I recently decided to stress the system under “high density” situations, such as sand or ball bearings in a cup. It dramatically slows down the sim time, and does not preform well at all. From what I observe in testing, my solver does preform the calculations to maintain a rough volume and collide. However, it struggles to find an equilibrium and settle into a rest state. I am still working on it and will post any updates if I get a chance to play with it some more.
I just upgraded my computer to Yosemite and the projects that worked before suddenly can't read their OBJs. I don't know if this is a mac thing or… Help! Also, I am running the latest production build on Houdini 13.0.547