Hello,
I have an HDA that takes two inputs(a unity mesh and a houdini curve) and generetes a new mesh. I'd like to set the input nodes and do something with the generated mesh in a script. I had something like this:
//Set input nodes
...
MyAsset.RequestCook(true, false, true, true);
MeshFilter meshFilter = MyAssetGO.GetComponentInChild<MeshFilter>();
...
//do something with the mesh
The above code works in 18.5.545 but not in 19.5.403. GetComponentInChild would return null after RequestCook but bAsync is set to false.
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Houdini Engine for Unity » HEU_HoudiniAsset::RequestCook is not completely synchronous?
- Mingqian
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