i tried just to tag with "_Arm" control points (shoulder, elbow, hand) but in autorig component multiik, iksolver use all bones
i recreate similar setup to better represent the issue
so it turns out bended
if i dive in in graph and disconnect this twist bones from IK solver it behave as i would like
is there a way to set in autorig component to use just tagged bones?
thanks,
Mladen