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Found 18 posts.

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Rigging » APEX autorig multiik, with twist bones

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Mladen Kevic
18 posts
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 2025年5月23日 16:40:26
Hi everyone, i want to make control rig based on Character Creator rig, whitch have twist bones in limbs.

i tried just to tag with "_Arm" control points (shoulder, elbow, hand) but in autorig component multiik, iksolver use all bones

i recreate similar setup to better represent the issue




so it turns out bended


if i dive in in graph and disconnect this twist bones from IK solver it behave as i would like


is there a way to set in autorig component to use just tagged bones?

thanks,
Mladen
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Rigging » Guides properties in 20.5.584

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Mladen Kevic
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 2025年5月20日 08:32:29
in Houdini 20.5.522, and older, i could add a properties dictionary for "promote", "shape..." and other parameters to be used in APEX autorig controller.

Currently, in 20.5.584, it doesn't work, it sees it only if it's provided over Base.skel.

so i wonder is that some new feature or to report it as bug?

Edited by Mladen Kevic - 2025年5月20日 08:33:36
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Houdini Learning Materials » rigging a spring

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Mladen Kevic
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 2025年2月26日 07:13:36
Hi

my advice when rigging spring is that apply bone deform on on curve it self and apply sweep after deformation, in that case wire of the spring will remain consistent.

besides that will be much simpler to weight paint it.

hope it helps
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Rigging » i need help with spider leg

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Mladen Kevic
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 2025年1月7日 05:49:57
thanks, that is what I need from that leg

I'm probably overcomplicated it with the idea to have lookat at tip to align it always to body and then i stuck to option to work with tags for all legs

was this possible with the editgraph technique from Max Rose?
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Rigging » i need help with spider leg

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Mladen Kevic
18 posts
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 2025年1月6日 06:54:33
I did check Spider from Content-Library, but it just have IK solver for complete leg, as i mention before i need to have more control over tip of the leg, that's why i stared this post
Edited by Mladen Kevic - 2025年1月6日 07:00:39
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Rigging » i need help with spider leg

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Mladen Kevic
18 posts
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 2025年1月5日 10:29:50
Hello everyone,

I am working on a short movie where I would like to use an APEX rig for the spider (main character).

I created manually one leg, and now I am looking for a way to make it 'procedural' or to work with tags to create 7 more




the main reason that I don't use MultyIK is that I would like to control the angle of the last section of the leg and to be always on one plane

if anyone can help me I will buy him/her a beer

scene file is attached
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Rigging » APEX look at

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Mladen Kevic
18 posts
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 2024年1月29日 03:47:08
I'm trying to rig my test character in APEX, but I am stuck at the LookAt part.

In Apex edit graph there is transform__lookat, but I didn't manage to make it work, and there is no documentation for it.

I followed up APEX rigging Masterclass, there is just pointed to the finished setup in the Lucha and chicken file, which I managed to rip off and use in my setup.

Is currently the only way to rip off finished rigs to be able to make basic rigs for simple characters?


looking forward to more user-friendly modular nodes for building the rigs.
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Technical Discussion » Karma sequence render issue, exit code -1073741819

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Mladen Kevic
18 posts
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 2022年5月24日 02:03:11
oh, great, thanks for this workaround

hopefully, they will fix it in some update in redshift.
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Technical Discussion » Karma sequence render issue, exit code -1073741819

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Mladen Kevic
18 posts
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 2022年5月6日 09:51:10
Hello,
I encounter one problem with Karma (first on XPU, but appears that it also affects CPU).

When I work in Stage, and in viewport, it renders as it should, but when try to render frame Range, I hit render to disk (or Render to disk in background) it exports just the first frame and exit render with this error message:

Failed to complete render: exit code -1073741819
Use a Log Viewer with External Render Processes enabled for more information.

I tried to include renderlog, but there is no error in there even if I set the verbose level to 9.

it happening on Houdini indie 19.0.589 py3.


thanks in advance
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MARDINI Daily Challenge 2021 » Day 6 Animation | Motion | Flow

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Mladen Kevic
18 posts
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 2021年3月6日 18:22:07
Mardini 06 Flow, robots... not exactly how i imagine it but it works

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MARDINI Daily Challenge 2021 » Day 5 Animation | Motion | Crash

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Mladen Kevic
18 posts
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 2021年3月5日 08:40:11
my entry for crash

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MARDINI Daily Challenge 2021 » Day 4 Animation | Motion | Escape

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Mladen Kevic
18 posts
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 2021年3月4日 11:06:20
Day 04 Escape

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MARDINI Daily Challenge 2021 » Day 3 Animation | Motion | Leap

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Mladen Kevic
18 posts
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 2021年3月3日 11:03:28
day 03 leap - metaballs/redshift

Edited by Mladen Kevic - 2021年3月3日 11:07:56
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MARDINI Daily Challenge 2021 » Day 2 Animation | Motion | Grow

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Mladen Kevic
18 posts
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 2021年3月2日 19:31:10
day2 growth

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MARDINI Daily Challenge 2021 » Day 1 | Motion | Bounce

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Mladen Kevic
18 posts
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 2021年3月1日 19:18:13
my first entry

Mardini_01_Bounce

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Houdini Learning Materials » Houdini and Substance Painter

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Mladen Kevic
18 posts
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 2018年11月17日 10:50:56
Hello,
i need to export .obj models with assigned base materials on sections, but i have some problems to run this shelf script.. i create models, assign it to groups, assign basic material to groups via SOP and when i start shelf script with selected rop i got this message:

Traceback (most recent call last):
File “fixObj”, line 96, in <module>
File “fixObj”, line 29, in fix_obj
File “/opt/hfs16.5.473/houdini/python2.7libs/hou.py”, line 11178, in attribValue
return _hou.Prim_attribValue(*args)
ValueError: invalid null reference in method ‘Prim_attribValue’, argument 2 of type ‘HOM_Attrib &’

any idea how i make it work?
thank
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Technical Discussion » newbie: deform by curve/ curve offset?

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Mladen Kevic
18 posts
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 2017年2月19日 16:43:51
wow thanks everybody for quick answers

specially thanks to you Matthias_k, that solution with carve node is exactly what i looking for.
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Technical Discussion » newbie: deform by curve/ curve offset?

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Mladen Kevic
18 posts
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 2017年2月17日 08:50:47
Hello to everyone, i'm just moving from Softimage to Houdini, so i'm still in learning process.
For me best way to learn is to jump into fire (so i started new project right into Houdini)

maybe it's dull question but i didn't manage the right answer to it. i need to create conveyor (chain like) so i created object i and then add copy node it on resampled curve. So model is done, but i can't find a way to move it along that curve.

In Softimage i would use deform by curve deformer, and let curve that object is copied on follow that shape i want. but don't know what approach to use in Houdini, cause i cant find deforming by curve

Basically i need to create moving Tank Threads

thanks in advance,
Mladen
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