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Found 273 posts.

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日本語フォーラム » Houdiniについて日本のコンファレンスがありますか?

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Nicolas Heluani
273 posts
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 2022年11月30日 07:58:05
おススメの会議がありますか?
特にゲームアートに中心にして。
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PDG/TOPs » mel backticks issues

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Nicolas Heluani
273 posts
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 2022年11月17日 11:06:27
ohhh "\" before the backticks do the trick
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PDG/TOPs » mel backticks issues

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Nicolas Heluani
273 posts
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 2022年11月17日 11:01:27
Hi, so i am running in some errors when using backticks in the command send from houdini to Maya
such as:
editDisplayLayerMembers -noRecurse layer1 `ls -selection`
Is there a way to send backticks to maya with the command send?
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PDG/TOPs » view code generated by the generic generator

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Nicolas Heluani
273 posts
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 2022年10月6日 04:30:31
tpetrick
If you want to see the command that's generated for a particular work item, you can ctrl + middle-mouse click on that work item in the TOPs UI. The command line string for the work item will be listed directly in the attribute panel in H19.0 and earlier, and under the Cook Info section in H19.5. That applies to all nodes, not just the generic generator.
Cool thanks @tpetrick. I knew that I must have overlook this somehow.
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PDG/TOPs » view code generated by the generic generator

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Nicolas Heluani
273 posts
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 2022年10月5日 07:43:56
I came to love this generic generator top node.
The only issue I have is that I cannot figure how to troubleshoot it.
Is there a way to see the code generated by the command builder?
like a print ('script') or something?
Edited by Nicolas Heluani - 2022年10月5日 08:42:41
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Technical Discussion » Using stand alone utilities in PDG.

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Nicolas Heluani
273 posts
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 2022年9月30日 07:55:45
Oooh nice... I think I found it the generic generator.
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Technical Discussion » How to bake lighting to textures?

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Nicolas Heluani
273 posts
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 2022年9月30日 07:43:07
Yes, that pretty much it... you have the labs maps baker too though I would take a look at that one if I were you.
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Technical Discussion » Using stand alone utilities in PDG.

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Nicolas Heluani
273 posts
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 2022年9月30日 07:41:35
I wonder how can I use a stand alone utility in python or pdg.
I am interested in using the isixpack utility but cannot figure it out how to send the command from inside houdini.
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PDG/TOPs » PDG ROP FBX not working in 19.5

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Nicolas Heluani
273 posts
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 2022年9月28日 05:42:33
Well, its definetely a bug as it was working on 19.0 so I report it in the meantime to answer my own Q just in case someone else has the same problem I transformed the relative path into an absolute with:
`opfullpath ()`
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PDG/TOPs » PDG ROP FBX not working in 19.5

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Nicolas Heluani
273 posts
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 2022年9月28日 04:24:43
I found out the issue.... in 19.5 filbox fbx rop do not accepts relative paths
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PDG/TOPs » PDG ROP FBX not working in 19.5

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Nicolas Heluani
273 posts
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 2022年9月27日 12:04:29
I recently migrated from 19.0 to 19.5 and now my ROP FBX outputs do not seem to work..
it gives me this error:
Could not find the start node specified
It points to a SOP but even if I make it point to a geo node it doesn't work..
Anyone else getting this weird error in houdini 19.5 from 19.0
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Technical Discussion » OTL onCreate: extractAndDelete?

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Nicolas Heluani
273 posts
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 2022年9月23日 07:49:38
I've been trying the same thing for a while now the closest I got is creating an extract and delete button but Even if you make the HDA press the button onCreated it will give the same result as you.
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Houdini Learning Materials » RBD Bullet solver tutorial

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Nicolas Heluani
273 posts
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 2022年2月28日 04:48:57
Hi everyone, I just did a quick intro tut to Houdini RBD Bullet solver. It doesn't go too deep but I hope it helps a bit to those starting with the tool:
https://www.youtube.com/watch?v=M_x3wQrTHK0 [www.youtube.com]
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Technical Discussion » Vellum Constraint Propperties in DOP

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Nicolas Heluani
273 posts
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 2020年11月27日 12:28:13
So, I found out something that I think is a bit odd.
Apparently restscale will override restlength of a vellum source for some reason.
I always thought that @restlength = restlength*restscale;
But after manipulating the restlength of a vellum strut object in SOP if I use restscale =1 in DOP the result should be the same as if I don't use anything, but what I get is equivalent to replace restlength to 1.

Is there some technical issue I am missing here?

Nico.
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Technical Discussion » point replicate procedural in material context?

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Nicolas Heluani
273 posts
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 2019年10月9日 20:16:57
Hi!
Is there any way to make work point replicate procedural in the mat context? I am trying to keep everything tidy in one context instead of jumping to SHOP…. isn't SHOP anyway on the way out?

Nico.
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Work in Progress » Space Station modeler just to blow it!

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Nicolas Heluani
273 posts
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 2019年8月25日 11:45:09
pickled
Cool! What did you render it with?
I used RS for this render but to be honest I tried the new Renderman too and is just amazing.
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Work in Progress » Space Station modeler just to blow it!

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Nicolas Heluani
273 posts
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 2019年8月21日 15:50:59
Kate Xagoraris
Gorgeous Work!
Thanks Kate.
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Work in Progress » Space Station modeler just to blow it!

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Nicolas Heluani
273 posts
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 2019年8月19日 16:54:23
goldfarb
wow!
nice work
Thanks you Michael, really appreciate the kind words.
And man, fantastic tools and resources you guys at SideFx have developed, never seizes to amaze me what you can do with Houdini.
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Work in Progress » Space Station modeler just to blow it!

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Nicolas Heluani
273 posts
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 2019年8月19日 11:50:46
Hi Following my race to film quality FX from start to finish I was really inspired by Dneg First Man.
So I wanted to crash a space station… Only problem is I didn't have one…
So I build it my self procedurally:


You can check more details on my art station page including some HiRes pics:
https://www.artstation.com/artwork/v1X09v [www.artstation.com]

Coming soon… boom!
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Technical Discussion » Changing attributes inside a packed object.

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Nicolas Heluani
273 posts
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 2019年7月29日 10:37:08
Tanto
Hey Nicolas,
Have a look at Material stylesheets [www.sidefx.com], they allow you to do just that.
Thanks… I will take a look at it. Though I am working with Redshift and I am not sure if it is compatible.
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