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日本語フォーラム » Houdiniについて日本のコンファレンスがありますか?
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- Nicolas Heluani
- 273 posts
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PDG/TOPs » mel backticks issues
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- Nicolas Heluani
- 273 posts
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PDG/TOPs » mel backticks issues
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- Nicolas Heluani
- 273 posts
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Hi, so i am running in some errors when using backticks in the command send from houdini to Maya
such as:
Is there a way to send backticks to maya with the command send?
such as:
editDisplayLayerMembers -noRecurse layer1 `ls -selection`
Is there a way to send backticks to maya with the command send?
PDG/TOPs » view code generated by the generic generator
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- Nicolas Heluani
- 273 posts
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tpetrickCool thanks @tpetrick. I knew that I must have overlook this somehow.
If you want to see the command that's generated for a particular work item, you can ctrl + middle-mouse click on that work item in the TOPs UI. The command line string for the work item will be listed directly in the attribute panel in H19.0 and earlier, and under the Cook Info section in H19.5. That applies to all nodes, not just the generic generator.
PDG/TOPs » view code generated by the generic generator
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- Nicolas Heluani
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I came to love this generic generator top node.
The only issue I have is that I cannot figure how to troubleshoot it.
Is there a way to see the code generated by the command builder?
like a print ('script') or something?
The only issue I have is that I cannot figure how to troubleshoot it.
Is there a way to see the code generated by the command builder?
like a print ('script') or something?
Edited by Nicolas Heluani - 2022年10月5日 08:42:41
Technical Discussion » Using stand alone utilities in PDG.
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- Nicolas Heluani
- 273 posts
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Technical Discussion » How to bake lighting to textures?
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- Nicolas Heluani
- 273 posts
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Yes, that pretty much it... you have the labs maps baker too though I would take a look at that one if I were you.
Technical Discussion » Using stand alone utilities in PDG.
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- Nicolas Heluani
- 273 posts
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I wonder how can I use a stand alone utility in python or pdg.
I am interested in using the isixpack utility but cannot figure it out how to send the command from inside houdini.
I am interested in using the isixpack utility but cannot figure it out how to send the command from inside houdini.
PDG/TOPs » PDG ROP FBX not working in 19.5
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- Nicolas Heluani
- 273 posts
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Well, its definetely a bug as it was working on 19.0 so I report it in the meantime to answer my own Q just in case someone else has the same problem I transformed the relative path into an absolute with:
`opfullpath ()`
PDG/TOPs » PDG ROP FBX not working in 19.5
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- Nicolas Heluani
- 273 posts
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PDG/TOPs » PDG ROP FBX not working in 19.5
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- Nicolas Heluani
- 273 posts
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I recently migrated from 19.0 to 19.5 and now my ROP FBX outputs do not seem to work..
it gives me this error:
Could not find the start node specified
It points to a SOP but even if I make it point to a geo node it doesn't work..
Anyone else getting this weird error in houdini 19.5 from 19.0
it gives me this error:
Could not find the start node specified
It points to a SOP but even if I make it point to a geo node it doesn't work..
Anyone else getting this weird error in houdini 19.5 from 19.0
Technical Discussion » OTL onCreate: extractAndDelete?
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- Nicolas Heluani
- 273 posts
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I've been trying the same thing for a while now the closest I got is creating an extract and delete button but Even if you make the HDA press the button onCreated it will give the same result as you.
Houdini Learning Materials » RBD Bullet solver tutorial
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- Nicolas Heluani
- 273 posts
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Hi everyone, I just did a quick intro tut to Houdini RBD Bullet solver. It doesn't go too deep but I hope it helps a bit to those starting with the tool:
https://www.youtube.com/watch?v=M_x3wQrTHK0 [www.youtube.com]
https://www.youtube.com/watch?v=M_x3wQrTHK0 [www.youtube.com]
Technical Discussion » Vellum Constraint Propperties in DOP
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- Nicolas Heluani
- 273 posts
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So, I found out something that I think is a bit odd.
Apparently restscale will override restlength of a vellum source for some reason.
I always thought that @restlength = restlength*restscale;
But after manipulating the restlength of a vellum strut object in SOP if I use restscale =1 in DOP the result should be the same as if I don't use anything, but what I get is equivalent to replace restlength to 1.
Is there some technical issue I am missing here?
Nico.
Apparently restscale will override restlength of a vellum source for some reason.
I always thought that @restlength = restlength*restscale;
But after manipulating the restlength of a vellum strut object in SOP if I use restscale =1 in DOP the result should be the same as if I don't use anything, but what I get is equivalent to replace restlength to 1.
Is there some technical issue I am missing here?
Nico.
Technical Discussion » point replicate procedural in material context?
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- Nicolas Heluani
- 273 posts
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Hi!
Is there any way to make work point replicate procedural in the mat context? I am trying to keep everything tidy in one context instead of jumping to SHOP…. isn't SHOP anyway on the way out?
Nico.
Is there any way to make work point replicate procedural in the mat context? I am trying to keep everything tidy in one context instead of jumping to SHOP…. isn't SHOP anyway on the way out?
Nico.
Work in Progress » Space Station modeler just to blow it!
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- Nicolas Heluani
- 273 posts
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pickledI used RS for this render but to be honest I tried the new Renderman too and is just amazing.
Cool! What did you render it with?
Work in Progress » Space Station modeler just to blow it!
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- Nicolas Heluani
- 273 posts
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Work in Progress » Space Station modeler just to blow it!
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- Nicolas Heluani
- 273 posts
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goldfarbThanks you Michael, really appreciate the kind words.
wow!
nice work
And man, fantastic tools and resources you guys at SideFx have developed, never seizes to amaze me what you can do with Houdini.
Work in Progress » Space Station modeler just to blow it!
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- Nicolas Heluani
- 273 posts
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Hi Following my race to film quality FX from start to finish I was really inspired by Dneg First Man.
So I wanted to crash a space station… Only problem is I didn't have one…
So I build it my self procedurally:
You can check more details on my art station page including some HiRes pics:
https://www.artstation.com/artwork/v1X09v [www.artstation.com]
Coming soon… boom!
So I wanted to crash a space station… Only problem is I didn't have one…
So I build it my self procedurally:
You can check more details on my art station page including some HiRes pics:
https://www.artstation.com/artwork/v1X09v [www.artstation.com]
Coming soon… boom!

Technical Discussion » Changing attributes inside a packed object.
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- Nicolas Heluani
- 273 posts
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TantoThanks… I will take a look at it. Though I am working with Redshift and I am not sure if it is compatible.
Hey Nicolas,
Have a look at Material stylesheets [www.sidefx.com], they allow you to do just that.
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