I circumvented it by transforming the other vectors, ex:
vector myVel = (0,0,1);
vector LinW = vtransform(“space:world”,L);
float angle = dot(normalize(myVel),normalize(LinW));
still be curious to know what the current space is in houdini.
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Technical Discussion » a simple question about vector space for mantra
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- Ozzy.Chen
- 5 posts
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Technical Discussion » Snow Leopard and Houdini good to go?
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- Ozzy.Chen
- 5 posts
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twod
The Nvidia flickering issue has been resolved in 10.0.461.
awsome, but didn't find a download in daily yet.

can't wait :twisted:
Technical Discussion » a simple question about vector space for mantra
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- Ozzy.Chen
- 5 posts
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Hi all,
I am learning the vex now. I'm gonna to write a cone light on my own. As in RSL, if I want to define a vector in “shader” space instead of “current”. In RSL, I would simply put:
vector A = vector “shader” (0,0,1);
just don't know how to do that in VEX,can't find it in manual, another question is what the current space for mantra?
Thanks,
Ozzy
I am learning the vex now. I'm gonna to write a cone light on my own. As in RSL, if I want to define a vector in “shader” space instead of “current”. In RSL, I would simply put:
vector A = vector “shader” (0,0,1);
just don't know how to do that in VEX,can't find it in manual, another question is what the current space for mantra?
Thanks,
Ozzy
Technical Discussion » Snow Leopard and Houdini good to go?
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- Ozzy.Chen
- 5 posts
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zev0
10.6.2 for Snow Leopard is out.But… Houdini graphics issue is still present. I hardly waited for patch. But with nvidia 8800 GT in Mac Pro (2007) is still houdini total mess. Shoud I switch to 10.5 back? What can you do guys?
Best regards
Primoz
Well ,if Apple did what it can do, it's time for sidefx to look into this issue and try fixing that ASAP. As far as I know, 10.6.2 fixed similar graphic problem in maya.
Maybe sidefx should do something correspondingly to this new update.
Hope it will come soon.
Hi, all,
I've just checked on my mac(10.6.2,MBP 5,2) ,it definitely better with the new update. Menu bar works this time. Still get flicking sometimes, but not always.
Anyway, graphic issue is still there boringly but not fatally. I'd try more…
cheers,
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