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Technical Discussion » HDA: Stroke State Geometry Projection
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- Pablopaulo
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Hey i want to create an Hda that i can use for painting strokes. For the default Stroke State there is the "stroke_projgeoinput" parameter to control the projection Geometry. But i have a custom Stroke state. How can i control the projection geometry here and if possible without using the inputs but calling a specific node inside my Hda as the projection Geometry.
Edited by Pablopaulo - 2025年7月1日 11:09:27
Mardini 2025 » Day 31 | RENDER: LOPS | UNDERWATER | Image
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- Pablopaulo
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Mardini 2025 » Day 26 | VFX: DOPS | MELT | Image
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- Pablopaulo
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Mardini 2025 » Day 25 | VFX: DOPS | FLOOD | Animation
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- Pablopaulo
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Mardini 2025 » Day 20 | MOTION: KineFX | SLITHER | Animation
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- Pablopaulo
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Mardini 2025 » Day 19 | MOTION: KineFX | CRAWL | Image
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- Pablopaulo
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Mardini 2025 » Day 14 | Texture: COPS | GRAFFITI | Animation
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- Pablopaulo
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Day 14 Graffiti
Favorite one so far today I tried to paint with my ipad directly in houdini which actually worked quite well ^^
Favorite one so far today I tried to paint with my ipad directly in houdini which actually worked quite well ^^
Edited by Pablopaulo - 2025年3月14日 22:07:49
Mardini 2025 » Day 13 | Texture: COPS | SCALES | Image
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- Pablopaulo
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Day 13 Scales
GSG for Branch Textures & Hdri
GSG for Branch Textures & Hdri
Edited by Pablopaulo - 2025年3月13日 08:29:59
Mardini 2025 » Day 12 | Texture: COPS | GRUNGE | Animation
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- Pablopaulo
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Mardini 2025 » Day 10 | Texture: COPS | METAL | Image
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- Pablopaulo
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Mardini 2025 » Day 3 | Model: SOPS | ARCHITECTURE | Animation
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- Pablopaulo
- 47 posts
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Mardini 2025 » Day 2 | Model: SOPS | FURNITURE | Image
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- Pablopaulo
- 47 posts
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Mardini 2025 » Day 1 | Model: SOPS | TOY | Image
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- Pablopaulo
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Houdini Engine for Unreal » Houdini-Niagara Plug in - Unreal 5.3
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- Pablopaulo
- 47 posts
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Hey all,
I am trying to export some points from Houdini to Unreal via the ‘Houdini-Niagara Plug in’ plugin. Does anyone know if the plugin works for Houdini 5.3 as it doesnt even show me the particlefx example in Unreal and i read that the plugin has some issues in this version.
I would also be happy about another/better way to import points into unreal 5.3.
Thank you for your help (:
I am trying to export some points from Houdini to Unreal via the ‘Houdini-Niagara Plug in’ plugin. Does anyone know if the plugin works for Houdini 5.3 as it doesnt even show me the particlefx example in Unreal and i read that the plugin has some issues in this version.
I would also be happy about another/better way to import points into unreal 5.3.
Thank you for your help (:
Solaris and Karma » Problem with DWA-A Compression in Karma
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- Pablopaulo
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Hey I'm trying to use dwaa as compression method and have changed it in the karmarendersettings lop but this has no influence on the file size of the render. Do I have to change some settings in usdrender rop to use dwaa as compression method?
Mardini 2024 » Iron Heart Submissions
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- Pablopaulo
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Mardini 2024 » Day 31 | SideFX Labs | Edge Smooth | Image
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- Pablopaulo
- 47 posts
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Mardini 2024 » Day 30 | SideFX Labs | Region from Image | Image
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- Pablopaulo
- 47 posts
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Mardini 2024 » Day 29 | SideFX Labs | Lot Subdivision | Animation
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- Pablopaulo
- 47 posts
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Mardini 2024 » Day 28 | SideFX Labs | Simple Rope Wrap | Image
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- Pablopaulo
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