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Solaris and Karma » AOV per each light
- ProceduralFrankie
- 76 posts
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HOULY Daily Challenge » Day 16 | Animals: Feathers
- ProceduralFrankie
- 76 posts
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HOULY Daily Challenge » Day 15 | Animals: Drool
- ProceduralFrankie
- 76 posts
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HOULY Daily Challenge » Day 14 | Animals: Scales
- ProceduralFrankie
- 76 posts
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HOULY Daily Challenge » Day 13 | Animals: Slime
- ProceduralFrankie
- 76 posts
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HOULY Daily Challenge » Day 12 | Animals: Fur
- ProceduralFrankie
- 76 posts
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First ever Banana - Animal Hybrids ont he market!
The Giraffanana is my favourite ahah!
The taste is…wild….
FUR!
The Giraffanana is my favourite ahah!
The taste is…wild….
FUR!
Edited by ProceduralFrankie - 2020年7月12日 18:47:21
HOULY Daily Challenge » Day 11 | Motion: Squash & Stretch
- ProceduralFrankie
- 76 posts
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HOULY Daily Challenge » Day 10 | Motion: Slow-mo
- ProceduralFrankie
- 76 posts
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HOULY Daily Challenge » Day 9 | Motion: Growth
- ProceduralFrankie
- 76 posts
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HOULY Daily Challenge » Day 8 | Motion: Falling
- ProceduralFrankie
- 76 posts
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HOULY Daily Challenge » Day 7 | Motion: Speed
- ProceduralFrankie
- 76 posts
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Maybe if we let our washing machines exercise more, they woulnd'try to leave the house at every spin cycle
Day 7! (Altough I feel I have been doing this for months)
Day 7! (Altough I feel I have been doing this for months)
Edited by ProceduralFrankie - 2020年7月7日 19:48:01
HOULY Daily Challenge » Day 6 | Motion: Swing
- ProceduralFrankie
- 76 posts
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Couldn't upload the full render before, but here it is!
https://vimeo.com/user101455642/review/436026038/84678879a2 [vimeo.com]
https://vimeo.com/user101455642/review/436026038/84678879a2 [vimeo.com]
Edited by ProceduralFrankie - 2020年7月7日 05:22:25
HOULY Daily Challenge » Day 6 | Motion: Swing
- ProceduralFrankie
- 76 posts
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HOULY Daily Challenge » Day 5 | Motion: Wave
- ProceduralFrankie
- 76 posts
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HOULY Daily Challenge » Day 4 | Elements: Fire
- ProceduralFrankie
- 76 posts
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Hi guys!
Things are starting got get hot for sure!
GPU Rendering and superpowerful, thread packed CPU are the norm today, but I was wandering…
How would my very first pentium 4 handle some fire sim.. eheh
Day 4!
https://vimeo.com/435393748 [vimeo.com]
Things are starting got get hot for sure!
GPU Rendering and superpowerful, thread packed CPU are the norm today, but I was wandering…
How would my very first pentium 4 handle some fire sim.. eheh
Day 4!
https://vimeo.com/435393748 [vimeo.com]
Edited by ProceduralFrankie - 2020年7月4日 21:07:04
HOULY Daily Challenge » Day 3 | Elements: Water
- ProceduralFrankie
- 76 posts
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Maybe, I am getting too conceptual…mmmm
Day 3!
Day 3!
Edited by ProceduralFrankie - 2020年7月3日 22:11:39
HOULY Daily Challenge » Day 2 | Elements: Wind
- ProceduralFrankie
- 76 posts
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Hi guys!
This is getting pretty stimulating, but also kind of sad since so many inspirations are pollution -related!
Here my entry for today:
White Flag - When nature gives up on us.
This is getting pretty stimulating, but also kind of sad since so many inspirations are pollution -related!
Here my entry for today:
White Flag - When nature gives up on us.
HOULY Daily Challenge » Day 1 | Elements: Earth
- ProceduralFrankie
- 76 posts
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Hello Community,
This month is going to take a toll on my sleeping pattern, damn!
Not easy to combine full time work and fun like this, but here my three hours attempt:
Consume before : When our waters become plastic.
Thanks
Frankie
This month is going to take a toll on my sleeping pattern, damn!
Not easy to combine full time work and fun like this, but here my three hours attempt:
Consume before : When our waters become plastic.
Thanks
Frankie
Edited by ProceduralFrankie - 2020年7月1日 22:08:18
Technical Discussion » Source Volume Collision in POPs
- ProceduralFrankie
- 76 posts
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Technical Discussion » Source Volume Collision in POPs
- ProceduralFrankie
- 76 posts
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Hi guys,
I have done a lot of research on optimizing my collisions especially becausee with high res volume colliders as DOP objects I usually feel like it's slower than it should and sometimes also have memory issues.
I was wandering if the Sourcing of Collision and CollisonVel attribute workflow can work in POPs and Grains? I Feel it should, and i can see the volume when i plug it but no collision both with the old and new volume source dop node.
I can attach a simple file and maybe someone can give me a tip?
Thank you
Frankie
I have done a lot of research on optimizing my collisions especially becausee with high res volume colliders as DOP objects I usually feel like it's slower than it should and sometimes also have memory issues.
I was wandering if the Sourcing of Collision and CollisonVel attribute workflow can work in POPs and Grains? I Feel it should, and i can see the volume when i plug it but no collision both with the old and new volume source dop node.
I can attach a simple file and maybe someone can give me a tip?
Thank you
Frankie
Edited by ProceduralFrankie - 2019年9月27日 05:14:53
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