The volatility aspect seems therefore linked to the feature itself, not a specific key. A “make multi-snapping volatile” RFE is in order.
That's right, there are certain ‘states’ which are volatile, meaning that they can be activated by pressing and holding a hotkey, or ‘tapping’ the hotkey to move into the state in temporary way.
A similar mode for the attach/detach handle operation is in development.
A “make multi-snapping volatile” RFE is in order.
This feature is on the list of things which we would like to tackle in future updates.
You keep inviting users into alpha/beta that spend 90% of their time in wranglers and then probably read in astonishment “mean” posts like this from “frustrated” users.
I'm not quite sure where you got the impression that we are astonished by ‘mean posts from frustrated users’. We generally understand the source of the criticism and are sympathetic to the frustrations felt by users. Arguments presented by users are often used internally to try to guide development efforts to help alleviate pain points. That said, development time and resources are limited, and things that may seem like easy fixes from the outside are not always that simple when it comes to actually implementing them. Something like the volatile states mentioned above were part of the most recent effort to update some of the ways a user can interact with Houdini. This process will continue into the future, and hopefully things improve across the board over time.
If I don't classify as a devoted user that tries to contribute with constructive criticism and feedback, judging by the number of RFEs and posts documented with pics and gifs, in the limited field that I'm competent, then fuck whatever is considered a devoted user around here!
Alpha/Beta access is necessarily limited due to the resources required to track and respond to those users who have been given access. It is likely that there are ‘devoted users’ who are not part of the alpha/beta process. We try to include users from different disciplines as much as possible to make sure we get useful feedback on ‘in development’ features - that includes modelers, riggers, animators, etc. I seem to recall that you were part of this process for the release of Houdini 14, but I could be wrong about that.
I don't think there were any questions in your last post, but hopefully this response helps clarify anything that was left unasked.