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Technical Discussion » Rotating an object to align with world space
- Sergen Eren
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If you can create an orthogonal frame by two vectors (i.e. find three points orthogonal to each other) you can create an orient attribute. inverting orient attribute and rotating @P by this inverse orient gets you world rotation
Houdini Lounge » Mantra vs AMD Threadripper 2990wx
- Sergen Eren
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Hi,
very interesting results in this topic. I'm also waiting for threadripper gen 3 to update my pc and will be on windows platform. I'm sure things will get better by that time but wonder if you had time to check coreprio (https://bitsum.com/portfolio/coreprio/)
maybe it can improve your render times
very interesting results in this topic. I'm also waiting for threadripper gen 3 to update my pc and will be on windows platform. I'm sure things will get better by that time but wonder if you had time to check coreprio (https://bitsum.com/portfolio/coreprio/)
maybe it can improve your render times
Technical Discussion » setting @orient with degrees
- Sergen Eren
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what I usually do is:
to create a new orient with euler angles just start with an identity matrix
matrix m = qconvert(p@orient); vector zaxis = set(m.zx, m.zy, m.zz); vector yaxis = set(m.yx, m.yy, m.yz); vector xaxis = set(m.xx, m.xy, m.xz); float amount = radians(degrees); rotate(matrix, amount , xaxis //chose any axis ); p@orient = quaternion(m);
to create a new orient with euler angles just start with an identity matrix
Edited by Sergen Eren - 2019年3月13日 10:10:26
Technical Discussion » Sample volume grids in glsl shader
- Sergen Eren
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Hi,
I'm trying to write my own volumetric glsl shader but dont know how to sample grids -density temperature etc-. I've gone through all samples at houlib/glsl but I think im missing it.
I'm trying to write my own volumetric glsl shader but dont know how to sample grids -density temperature etc-. I've gone through all samples at houlib/glsl but I think im missing it.
Technical Discussion » CUDA + HDK ?
- Sergen Eren
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Here's a working example if anyone bumps into this thread.
https://github.com/sergeneren/SOP_vpt [github.com]
And a demo video.
https://twitter.com/sergenern/status/1067945943063035904?s=19 [twitter.com]
https://github.com/sergeneren/SOP_vpt [github.com]
And a demo video.
https://twitter.com/sergenern/status/1067945943063035904?s=19 [twitter.com]
Technical Discussion » Distributed fluid sim with Deadline or other render farm
- Sergen Eren
- 9 posts
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Afanasy does distributed simulation. check out the original repository (https://github.com/CGRU/cgru) or mine (https://github.com/sergeneren/cgru) as i have placed a couple more options on otl. But be reminded mine is way behind original.
Technical Discussion » Unable to compile sample SOP with hcustom
- Sergen Eren
- 9 posts
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hi can you try
MSVCDir=C:/PROGRA~2/MICROS~2.0/VC
Edited by Sergen Eren - 2017年4月5日 07:51:07
Technical Discussion » Altering glue strength in sop solver
- Sergen Eren
- 9 posts
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cwhite
In the attribwrangle the attribute name should be “strength”, not “Strength”.
opps thanks for the fast feedback. that's the downside of being a noob.
Technical Discussion » Altering glue strength in sop solver
- Sergen Eren
- 9 posts
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Hi everyone,
I have a simple problem when altering the glue strength inside a sop solver with attribwrangle. In the attached file, if you switch to sop solver inside dops (switch is in sop level) glue doesn't get updated. however it updates in sop level. No big problem but i just wanna find out why.
Any ideas? and thanks.
I have a simple problem when altering the glue strength inside a sop solver with attribwrangle. In the attached file, if you switch to sop solver inside dops (switch is in sop level) glue doesn't get updated. however it updates in sop level. No big problem but i just wanna find out why.
Any ideas? and thanks.
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