The theme was Swing so made a swing tool. With python states you can add a swing and drag the mouse to control the length.
This uses no simulation just based on sin(time)
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HOULY Daily Challenge » Day 6 | Motion: Swing
- Simon_V
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HOULY Daily Challenge » Day 2 | Elements: Wind
- Simon_V
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Day 02 - Wind, Element
For this one I got inspiration from The legend of Zelda Spirit Tracks. This is one of the items in the game. Again fully made in Houdini!
For this one I got inspiration from The legend of Zelda Spirit Tracks. This is one of the items in the game. Again fully made in Houdini!
HOULY Daily Challenge » Day 1 | Elements: Earth
- Simon_V
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Quick rock generator. Feels like a good start for the first challenge/day. Excited to see what the upcoming days will bring
Edited by Simon_V - 2020年7月1日 16:27:29
Houdini Indie and Apprentice » How to set different scale on a for each loop
- Simon_V
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Is this what you are looking for?
With a multiparm you can loop over each piece and set a scale if you want to.
Once the scale is applied you can place them next to each other.
The Labs align and distribute does a good job at this placing cubes nicely next to other cubes.
gif: https://imgur.com/a/pMSiiIQ [imgur.com]
With a multiparm you can loop over each piece and set a scale if you want to.
Once the scale is applied you can place them next to each other.
The Labs align and distribute does a good job at this placing cubes nicely next to other cubes.
gif: https://imgur.com/a/pMSiiIQ [imgur.com]
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