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Found 22 posts.

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Technical Discussion » Don't upgrade to NVIDIA driver 496.x- roll back if you did

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ToddDurant
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 2021年10月31日 08:54:27
The 496.x Studio Drivers do not work with the new curve tool rounded corner pucks. They can't be grabbed to adjust the roundness along with the other new interactive features of the curve tool.
Edited by ToddDurant - 2021年10月31日 08:55:43
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Houdini for Realtime » Web Based Brain MRI Viewer (Houdini Pointclouds)

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ToddDurant
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 2019年5月3日 11:49:23


Pointclouds were created with Houdini and displayed in web form with Potree [www.potree.org]. Coloring comes from Substance Painter and the white/grey matter is from actual MRI data.

You can view it here on my website [www.todddurant.com]. Load times can take a minute or two depending on connection speeds.

This was one of the most enjoyable projects I've worked on and I just wanted to show that Houdini and for that matter LIDAR data can be used outside their traditional domains.

Thanks!
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Houdini for Realtime » Exporting Houdini scene to WebGL/three.js

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ToddDurant
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 2018年12月4日 10:19:04
goldleaf
I wish I were smart enough and/or had enough time to implement HEngine for three.js; would love to embed live HDAs in documentation…

I wish for this too!
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Work in Progress » T_Durant Learning Houdini Projects/WIPs

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ToddDurant
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 2016年6月4日 21:13:13
I started an environment for the little monsters to run through before they get to the mud pit. I'm probably not going to have the render power to render an HD animation. This frame took 2 hours on my machine.

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Work in Progress » T_Durant Learning Houdini Projects/WIPs

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ToddDurant
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 2016年5月3日 06:33:12
A small 4 character crowd sim with FLIP fluid interaction.

https://vimeo.com/165126297 [vimeo.com]
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Work in Progress » T_Durant Learning Houdini Projects/WIPs

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ToddDurant
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 2016年4月14日 14:17:00
Just thought I'd change the subject line to avoid multiple posts.

I just watched the Instancing tutorial on the SideFX website and thought I'd take a shot at a Lee Griggs style render, and wow, is it tough to even get remotely close to his artistry.



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Work in Progress » T_Durant Learning Houdini Projects/WIPs

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ToddDurant
24 posts
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 2016年3月14日 06:43:09
Just playing this weekend exploring Houdini Crowds. The character is from Autodesks Character Generator, animated in Motionbuilder and exported into Houdini as an FBX.

https://vimeo.com/158894117 [vimeo.com]
Edited by - 2016年4月14日 14:13:37
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Technical Discussion » Crowd clip offset randomization

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ToddDurant
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 2015年7月2日 14:24:55
Sorry I don't have an answer, but maybe the link to this tutorial might work:
https://www.everytimehq.com/projects/588-VFX–crowd-tutorial/play_lists [everytimehq.com]
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Technical Discussion » SBD Pin Constraint and Applyrelationship

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ToddDurant
24 posts
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 2014年10月22日 07:13:40
I think at one point I was trying to do something similar. Hope this example helps!
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Technical Discussion » explosion forse

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ToddDurant
24 posts
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 2010年8月2日 16:31:57
Here's a quick example.
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Technical Discussion » camera tracking with no budget...

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ToddDurant
24 posts
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 2009年2月1日 11:37:02
Here's a link to the old Icarus tracker, but it's only for non-commercial use.
http://www.colinlevy.com/tuts/pages/Icarus.html [colinlevy.com]
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Technical Discussion » Object Sequence Playback Control?

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ToddDurant
24 posts
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 2008年9月20日 22:12:41
Thanks for your help tamte. I was typing in the expression wrong. Your example will help me nicely. Thanks!
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Technical Discussion » Object Sequence Playback Control?

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ToddDurant
24 posts
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 2008年9月20日 17:00:08
Hello, I have an object sequence and I need some help controlling when the sequence is played back. I've tried some expressions in the file sop but nothing seems to work. Can someone point me where to a solution? Thanks!
TD
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Houdini Lounge » Gas Solver Tutorial Problem

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ToddDurant
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 2008年9月12日 07:50:42
Thanks for your help JColdrick. Your reply led me to get it working. I set the sopgeo1 - Sop Path to default,and the time to always. Then I went into the geometrycopy1 and set the Default Operation setting to Always. And everything looks great…WooHoo!
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Houdini Lounge » Gas Solver Tutorial Problem

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ToddDurant
24 posts
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 2008年9月11日 20:59:07
I set the playback to the start position and hit play. I checked that playback is set to play all frames, but I'm still not getting deformations on the boxes. I attached the file for all to look at. Thanks.
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Houdini Lounge » Gas Solver Tutorial Problem

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ToddDurant
24 posts
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 2008年9月11日 17:03:07
Hello all, I'm going through the gas solver tutorials in the SideFX site and I can't seem to figure out why I can't get the geometry(boxes) to deform. When I load in the provided scene: (5.create_gas_solver_gas_nondivergent.hip)

and uncheck the bypass flag for the applydata node, the boxes deform great, but if I recheck the flag and uncheck it again, the deformation is gone. How do I get Houdini to update properly? Thanks
TD

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Houdini Lounge » A Simple Dynamics Question...

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ToddDurant
24 posts
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 2008年8月20日 09:35:23
I created a length of chain and used the fracture dop for the simulation…everything simulates great.

next I wanted to add more chain links…so I changed settings within chain object to add the desired chain links.

The problem is once I hit the play button my geometry disappears. How do get the simulation to read my updated geometry?

Thanks
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Technical Discussion » Displacement problems when using PBR

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ToddDurant
24 posts
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 2008年1月23日 16:15:19
I was having this exact same problem and here I thought I was just doing something wrong.
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Technical Discussion » Copying Along Path w/ Dynamics Ques:

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ToddDurant
24 posts
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 2008年1月13日 14:58:33
Hello all, I've attached a file where I'm copying a sphere along a path and would like to have gravity act upon different spheres at different times. In the file, I'm animating a resample nodes segments but I can't get gravity to act on any new geometry. Can someone point me in a new/different direction to do the effect? Thanks!
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Houdini Lounge » Motion Capture Import File Formats

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ToddDurant
24 posts
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 2006年11月12日 16:26:24
I wrote a tutorial on using mocap data a while back and it's lacking in many areas because I was (am still am) learning Houdini. So here's the link:

http://www.alloypictures.com/HTML/BVHTutorial.htm [alloypictures.com]

Please keep in mind as you read it that it's probably not the cleanest way of doing things. Good luck!
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