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Technical Discussion » Redshift Crowd Workflow
- Toketronic
- 25 posts
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Technical Discussion » Redshift Crowd Workflow
- Toketronic
- 25 posts
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what I'm missing here
I am not sure I understand it right about renaming the name to condition agent shape name?
Thanks
I am not sure I understand it right about renaming the name to condition agent shape name?
Thanks
Technical Discussion » How to merge 2 agent clips into Crowsource
- Toketronic
- 25 posts
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Technical Discussion » How to merge 2 agent clips into Crowsource
- Toketronic
- 25 posts
- Offline
Okay imported this into fbx character importer. Instead of using ODAsset-tools to drag and drop the rig
And the file is super small
I then open to the fbx character importer like this should I just add a transform 100 x to all 3 inputs?
Thinking that doing it after the agent Houdini references back inside the fbx character importer node?
Thanks
And the file is super small
I then open to the fbx character importer like this should I just add a transform 100 x to all 3 inputs?
Thinking that doing it after the agent Houdini references back inside the fbx character importer node?
Thanks
Edited by Toketronic - 2023年12月9日 05:18:03
Technical Discussion » How to merge 2 agent clips into Crowsource
- Toketronic
- 25 posts
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Sorry for my stream of questions
But I have this problem importing my FBX rig and the size is right
but then I press the crowd simulate in the shelf tools and every time my agent shrinks 100x
is there something I'm missing here?
Thanks
But I have this problem importing my FBX rig and the size is right
but then I press the crowd simulate in the shelf tools and every time my agent shrinks 100x
is there something I'm missing here?
Thanks
Technical Discussion » How to merge 2 agent clips into Crowsource
- Toketronic
- 25 posts
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Technical Discussion » How to merge 2 agent clips into Crowsource
- Toketronic
- 25 posts
- Offline
Been searching for a video that shows how to set up self-collision for the agents
Would be very happy if you could point to one or show it.
Thanks
Would be very happy if you could point to one or show it.
Thanks
Technical Discussion » How to merge 2 agent clips into Crowsource
- Toketronic
- 25 posts
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Technical Discussion » How to merge 2 agent clips into Crowsource
- Toketronic
- 25 posts
- Offline
Hey
I'm having to fbx animations that I'm putting into 2 agent clips and merging
I want to have it running from a Kine FX rig so I can change it over time
I needed them as state groups in the crowdsource, how would I go about that?
thanks
I'm having to fbx animations that I'm putting into 2 agent clips and merging
I want to have it running from a Kine FX rig so I can change it over time
I needed them as state groups in the crowdsource, how would I go about that?
thanks
Technical Discussion » Houdini auto save Env variable
- Toketronic
- 25 posts
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Hey
Would it be possible to have Auto save on by default? Perhaps Env variable or something like that?
Thanks
Would it be possible to have Auto save on by default? Perhaps Env variable or something like that?
Thanks
Houdini Lounge » COP's
- Toketronic
- 25 posts
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Houdini Lounge » Karma XPU (H20) vs Redshift
- Toketronic
- 25 posts
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Also been using Redshift for a while, what got me into Karma Xpu was the smoke, cloud, volumetric
Redshift is really lacking there. I then found a combination of ODTools and Karma XPU to be super fast
Drag and drop everything. Upgrading to H20 XPU got all the AOVs, just made a render with a lot of object lights, It looks great
But ODTools are not working, I must admit it is really slow for now setting up fast scenes
But I hope that ODTools update is coming very soon
Redshift is really lacking there. I then found a combination of ODTools and Karma XPU to be super fast
Drag and drop everything. Upgrading to H20 XPU got all the AOVs, just made a render with a lot of object lights, It looks great
But ODTools are not working, I must admit it is really slow for now setting up fast scenes
But I hope that ODTools update is coming very soon
3rd Party » H20 with ODTools
- Toketronic
- 25 posts
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Houdini Indie and Apprentice » Vulkan viewport
- Toketronic
- 25 posts
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Houdini Indie and Apprentice » Vulkan viewport
- Toketronic
- 25 posts
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Technical Discussion » Tri planar with rest positon
- Toketronic
- 25 posts
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Technical Discussion » Tri planar with rest positon
- Toketronic
- 25 posts
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Hey
I was thinking would it be possible to make a Tri planar shader with a rest position?
Thanks
Toke
I was thinking would it be possible to make a Tri planar shader with a rest position?
Thanks
Toke
Houdini Engine for Unreal » is there a Houdini engine for unreal 5.1
- Toketronic
- 25 posts
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Technical Discussion » VDB point groups
- Toketronic
- 25 posts
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Hey
Would be very happy if someone could show or point me to a tutorial
showing how to make point groups out of different objects in a VDB chain
To separate the VDB for materials down the line
Thanks
Would be very happy if someone could show or point me to a tutorial
showing how to make point groups out of different objects in a VDB chain
To separate the VDB for materials down the line
Thanks
Technical Discussion » rest position into volume vop?
- Toketronic
- 25 posts
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