Found 32 posts.
Search results Show results as topic list.
Houdini for Realtime » Reality Capture Plugin - Open Beta
-
- Vasilis Triantafyllou
- 32 posts
- Offline
With the recent release of Reality Capture 1.4 the licensing scheme changed in favor of the plugin as it used to work. Is there any chance to see the plugin return?
Houdini for Realtime » Scan Data Clean Up and Spectral Feature Transfer sops
-
- Vasilis Triantafyllou
- 32 posts
- Offline
The tools are still not present in the next 19.5 production build 368. Are there any news about this ?
Houdini for Realtime » Reality Capture Plugin - Open Beta
-
- Vasilis Triantafyllou
- 32 posts
- Offline
PDG/TOPs » pdg_index + 1
-
- Vasilis Triantafyllou
- 32 posts
- Offline
Hi I am trying to blend-shape between 2 files on disk with pdg and output some variations of the blend.
Is there a way write something like `@pdg_index` in one file loader and and `@pdg_index +1` in the other file loader so that i always load the next file on the second file loader ?
Many Thanks
Is there a way write something like `@pdg_index` in one file loader and and `@pdg_index +1` in the other file loader so that i always load the next file on the second file loader ?
Many Thanks
Houdini for Realtime » FBX Archive Import improvement suggestion
-
- Vasilis Triantafyllou
- 32 posts
- Offline
Houdini for Realtime » FBX Archive Import improvement suggestion
-
- Vasilis Triantafyllou
- 32 posts
- Offline
Hi i am using the new labs FBX Archive import to import a model with many parts but 2 materials. I see that for every part a new material is generated. Is there a way to keep materials as they are so that when i import or export it i still have 2 materials correctly assigned?
Thanks
Thanks
Edited by Vasilis Triantafyllou - 2020年10月15日 16:35:24
Houdini Jobs » Houdini hair artists needed
-
- Vasilis Triantafyllou
- 32 posts
- Offline
Hi guys I am looking for Houdini hair artists for a paid project please send PM if you are interested with real or samples and rate.
PDG/TOPs » PDG and Wrap3 command line utility
-
- Vasilis Triantafyllou
- 32 posts
- Offline
PDG/TOPs » PDG and Wrap3 command line utility
-
- Vasilis Triantafyllou
- 32 posts
- Offline
Hi,
I am trying to take advantage of the procedural dependency graph in order to parallelize a command line utility from wrap3
which lives here
https://www.russian3dscanner.com/ [www.russian3dscanner.com]
I am primarily interested in utilizing the command line interface which is fairly straightforward in its use and lives here:
https://www.russian3dscanner.com/docs/Wrap3/CommandLineInterface/CommandLineInterface.html [www.russian3dscanner.com]
the way i set it up is to have an attribute create in tops which creates a counter

i then pass the command:
wrap3cmd compute “D:\projection_experimental.wrap” -s `@counter`
to a generic generator like shown

which seems to compute like shown

The problem is that i only see one geometry file generated as if somehow it is not respecting the counter in order to write out the sequence. Please note that when executing the command from a dos command prompt it writes out the geometry file numbered according to the “counter” value
Any help would be greatly appreciated.
many thanks
I am trying to take advantage of the procedural dependency graph in order to parallelize a command line utility from wrap3
which lives here
https://www.russian3dscanner.com/ [www.russian3dscanner.com]
I am primarily interested in utilizing the command line interface which is fairly straightforward in its use and lives here:
https://www.russian3dscanner.com/docs/Wrap3/CommandLineInterface/CommandLineInterface.html [www.russian3dscanner.com]
the way i set it up is to have an attribute create in tops which creates a counter

i then pass the command:
wrap3cmd compute “D:\projection_experimental.wrap” -s `@counter`
to a generic generator like shown

which seems to compute like shown

The problem is that i only see one geometry file generated as if somehow it is not respecting the counter in order to write out the sequence. Please note that when executing the command from a dos command prompt it writes out the geometry file numbered according to the “counter” value
Any help would be greatly appreciated.
many thanks
Edited by Vasilis Triantafyllou - 2020年1月31日 12:35:01
Houdini for Realtime » Export to USDZ
-
- Vasilis Triantafyllou
- 32 posts
- Offline
Houdini for Realtime » Export to USDZ
-
- Vasilis Triantafyllou
- 32 posts
- Offline
Hi i was wondering if you are planing developing an exporter for usdz files to be used in AR and VR application for Apple devices.
I would be most interested in it as currently there is limited support as far as i have seen for this. If you do so it would be great to have the ability to convert an animated alembic file to usdz.
many thanks
I would be most interested in it as currently there is limited support as far as i have seen for this. If you do so it would be great to have the ability to convert an animated alembic file to usdz.
many thanks
Houdini for Realtime » Delighting Sequence
-
- Vasilis Triantafyllou
- 32 posts
- Offline
Houdini for Realtime » Delighting Sequence
-
- Vasilis Triantafyllou
- 32 posts
- Offline
Can i use the delight node in order to delight a sequence of objs where each one of them has its own texture and bake the resulting sequence with simple baker? In this way i can batch delight assets. Is this possible ?
Many Thanks
Many Thanks
Houdini for Realtime » GameDev Toolset | Marmoset Toolbag ROP
-
- Vasilis Triantafyllou
- 32 posts
- Offline
szannhttps://github.com/sideeffects/GameDevelopmentToolset/blob/Development/hip/marmoset_toolbag_demoscene.hip [github.com]
Is there an example hip available? Don't understand how the textures are being generated.
Technical Discussion » Exporting .fbx as object sequence (frame by frame).
-
- Vasilis Triantafyllou
- 32 posts
- Offline
I also need this and so far i put together an FBX export rop but it only appears to export the first frame,
regardless if i select one frame for export or a frame range. with out.$F.fbx as output…
Looks like a bug ?
regardless if i select one frame for export or a frame range. with out.$F.fbx as output…
Looks like a bug ?
Technical Discussion » Compiling the Pixar USD Houdini plugin on Windows
-
- Vasilis Triantafyllou
- 32 posts
- Offline
Houdini for Realtime » GoZ in Zbrush 2018 and Houdini
-
- Vasilis Triantafyllou
- 32 posts
- Offline
Thanks for the update Luiz! Could you also please let us know if the MacOS is going to be supported?
Technical Discussion » Houdini 17 uv pelt mapping missing
-
- Vasilis Triantafyllou
- 32 posts
- Offline
Uv Pelt is not showing at the tab menu like in Houdini 16.5. In 17 I can access it only from the texture shelf. I am using 17.0.352.
Thanks
Thanks
Houdini for Realtime » GameDev Toolset | Marmoset Toolbag ROP
-
- Vasilis Triantafyllou
- 32 posts
- Offline
Houdini for Realtime » GameDev Toolset | Marmoset Toolbag ROP
-
- Vasilis Triantafyllou
- 32 posts
- Offline
-
- Quick Links