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Houdini Engine for Unreal » PDG examle
- X_H_N
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Is it possible to get an example somewhere how to use pdg properly in combination with unreal engine?
Technical Discussion » pyro time line limit
- X_H_N
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Houdini Engine for Unreal » Houdini Plugin for 4.23?
- X_H_N
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Houdini Engine for Unreal » Houdini Plugin for 4.23?
- X_H_N
- 31 posts
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When I try build it i get this errors.
Severity Code Description Project File Line Suppression State
Error C2065 ‘FFoliageMeshInfo’: undeclared identifier UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 1142
Error C2664 ‘bool FTextureSource::GetMipData(TArray<uint8,FDefaultAllocator64> &,int32,IImageWrapperModule *)’: cannot convert argument 1 from ‘TArray<uint8,FDefaultAllocator>’ to ‘TArray<uint8,FDefaultAllocator64> &’ UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniLandscapeUtils.cpp 2256
Error C2664 ‘void ALandscapeProxy::Import(const FGuid &,int32,int32,int32,int32,int32,int32,const TMap<FGuid,TArray<uint16,FDefaultAllocator>,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<KeyType,ValueType,false>> &,const TCHAR *const ,const TMap<KeyType,TArray<FLandscapeImportLayerInfo,FDefaultAllocator>,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<KeyType,TArray<FLandscapeImportLayerInfo,FDefaultAllocator>,false>> &,ELandscapeImportAlphamapType,const TArray<FLandscapeLayer,FDefaultAllocator> *)’: cannot convert argument 8 from ‘const unsigned short *’ to ‘const TMap<FGuid,TArray<uint16,FDefaultAllocator>,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<KeyType,ValueType,false>> &’ UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniLandscapeUtils.cpp 3462
Error C2039 ‘FillVertexColors’: is not a member of ‘MeshPaintHelpers’ UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniMeshSplitInstancerComponent.cpp 149
Error C3861 ‘FillVertexColors’: identifier not found UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniMeshSplitInstancerComponent.cpp 149
Warning C4996 ‘UStaticMesh:ourceModels’: Please do not access this member directly; use UStaticMesh::GetSourceModel(LOD) or UStaticMesh::GetSourceModels(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 197
Warning C4996 ‘UStaticMesh:ourceModels’: Please do not access this member directly; use UStaticMesh::GetSourceModel(LOD) or UStaticMesh::GetSourceModels(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 198
Warning C4996 ‘UStaticMesh:ourceModels’: Please do not access this member directly; use UStaticMesh::GetSourceModel(LOD) or UStaticMesh::GetSourceModels(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 200
Warning C4996 ‘UStaticMesh:ourceModels’: Please do not access this member directly; use UStaticMesh::GetSourceModel(LOD) or UStaticMesh::GetSourceModels(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 204
Warning C4996 ‘UStaticMesh:ourceModels’: Please do not access this member directly; use UStaticMesh::GetSourceModel(LOD) or UStaticMesh::GetSourceModels(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 233
Warning C4996 ‘UStaticMesh:ourceModels’: Please do not access this member directly; use UStaticMesh::GetSourceModel(LOD) or UStaticMesh::GetSourceModels(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 234
Warning C4996 ‘UStaticMesh:ourceModels’: Please do not access this member directly; use UStaticMesh::GetSourceModel(LOD) or UStaticMesh::GetSourceModels(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 238
Warning C4996 ‘UStaticMesh:ectionInfoMap’: Please do not access this member directly; use UStaticMesh::GetSectionInfoMap(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 242
Warning C4996 ‘UStaticMesh:ectionInfoMap’: Please do not access this member directly; use UStaticMesh::GetSectionInfoMap(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 246
Error C2039 ‘GetLocalFoliageTypeForMesh’: is not a member of ‘AInstancedFoliageActor’ UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 1134
Error C2065 ‘FoliageMeshInfo’: undeclared identifier UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 1142
Error C2039 ‘FindMesh’: is not a member of ‘AInstancedFoliageActor’ UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 1142
Error C2065 ‘FoliageMeshInfo’: undeclared identifier UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 1143
Error C2065 ‘FoliageMeshInfo’: undeclared identifier UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 1158
Error C2065 ‘FoliageMeshInfo’: undeclared identifier UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 1161
Error MSB3075 The command “..\..\Build\BatchFiles\Build.bat -Target=”UE4Editor Win64 Development“ -Target=”ShaderCompileWorker Win64 Development“ -WaitMutex -FromMsBuild” exited with code 5. Please verify that you have sufficient rights to run this command. UE4 C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Severity Code Description Project File Line Suppression State
Error C2065 ‘FFoliageMeshInfo’: undeclared identifier UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 1142
Error C2664 ‘bool FTextureSource::GetMipData(TArray<uint8,FDefaultAllocator64> &,int32,IImageWrapperModule *)’: cannot convert argument 1 from ‘TArray<uint8,FDefaultAllocator>’ to ‘TArray<uint8,FDefaultAllocator64> &’ UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniLandscapeUtils.cpp 2256
Error C2664 ‘void ALandscapeProxy::Import(const FGuid &,int32,int32,int32,int32,int32,int32,const TMap<FGuid,TArray<uint16,FDefaultAllocator>,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<KeyType,ValueType,false>> &,const TCHAR *const ,const TMap<KeyType,TArray<FLandscapeImportLayerInfo,FDefaultAllocator>,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<KeyType,TArray<FLandscapeImportLayerInfo,FDefaultAllocator>,false>> &,ELandscapeImportAlphamapType,const TArray<FLandscapeLayer,FDefaultAllocator> *)’: cannot convert argument 8 from ‘const unsigned short *’ to ‘const TMap<FGuid,TArray<uint16,FDefaultAllocator>,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<KeyType,ValueType,false>> &’ UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniLandscapeUtils.cpp 3462
Error C2039 ‘FillVertexColors’: is not a member of ‘MeshPaintHelpers’ UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniMeshSplitInstancerComponent.cpp 149
Error C3861 ‘FillVertexColors’: identifier not found UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniMeshSplitInstancerComponent.cpp 149
Warning C4996 ‘UStaticMesh:ourceModels’: Please do not access this member directly; use UStaticMesh::GetSourceModel(LOD) or UStaticMesh::GetSourceModels(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 197
Warning C4996 ‘UStaticMesh:ourceModels’: Please do not access this member directly; use UStaticMesh::GetSourceModel(LOD) or UStaticMesh::GetSourceModels(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 198
Warning C4996 ‘UStaticMesh:ourceModels’: Please do not access this member directly; use UStaticMesh::GetSourceModel(LOD) or UStaticMesh::GetSourceModels(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 200
Warning C4996 ‘UStaticMesh:ourceModels’: Please do not access this member directly; use UStaticMesh::GetSourceModel(LOD) or UStaticMesh::GetSourceModels(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 204
Warning C4996 ‘UStaticMesh:ourceModels’: Please do not access this member directly; use UStaticMesh::GetSourceModel(LOD) or UStaticMesh::GetSourceModels(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 233
Warning C4996 ‘UStaticMesh:ourceModels’: Please do not access this member directly; use UStaticMesh::GetSourceModel(LOD) or UStaticMesh::GetSourceModels(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 234
Warning C4996 ‘UStaticMesh:ourceModels’: Please do not access this member directly; use UStaticMesh::GetSourceModel(LOD) or UStaticMesh::GetSourceModels(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 238
Warning C4996 ‘UStaticMesh:ectionInfoMap’: Please do not access this member directly; use UStaticMesh::GetSectionInfoMap(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 242
Warning C4996 ‘UStaticMesh:ectionInfoMap’: Please do not access this member directly; use UStaticMesh::GetSectionInfoMap(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 246
Error C2039 ‘GetLocalFoliageTypeForMesh’: is not a member of ‘AInstancedFoliageActor’ UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 1134
Error C2065 ‘FoliageMeshInfo’: undeclared identifier UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 1142
Error C2039 ‘FindMesh’: is not a member of ‘AInstancedFoliageActor’ UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 1142
Error C2065 ‘FoliageMeshInfo’: undeclared identifier UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 1143
Error C2065 ‘FoliageMeshInfo’: undeclared identifier UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 1158
Error C2065 ‘FoliageMeshInfo’: undeclared identifier UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 1161
Error MSB3075 The command “..\..\Build\BatchFiles\Build.bat -Target=”UE4Editor Win64 Development“ -Target=”ShaderCompileWorker Win64 Development“ -WaitMutex -FromMsBuild” exited with code 5. Please verify that you have sufficient rights to run this command. UE4 C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Houdini Engine for Unreal » Houdini Plugin for 4.23?
- X_H_N
- 31 posts
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PDG/TOPs » PDG opancl cpu mode
- X_H_N
- 31 posts
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PDG/TOPs » PDG opancl cpu mode
- X_H_N
- 31 posts
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When I switch opencl from gpu to cpu. In houdini ui when I use digital asset with opencl console write warning but work ok. When this HDA use in HDA processor PDG fail on this warning.
PDG/TOPs » HDA processor stdout
- X_H_N
- 31 posts
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Exist way to send stdout from HDA processor process through main process for see output in console?
PDG/TOPs » HDA processor dependenci on move project to other directory
- X_H_N
- 31 posts
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PDG/TOPs » HDA processor dependenci on move project to other directory
- X_H_N
- 31 posts
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Its posible Get this path from some variable or this path must by absolute? in tmp folder is next folder with some id.
PDG/TOPs » Using hou.node().cook(force=True) on TOP nodes
PDG/TOPs » HDA processor dependenci on move project to other directory
- X_H_N
- 31 posts
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BrandonAYes
Just to clarify – you want to run (on the farm) an HDA with nested HDAs using HDA Processor?
PDG/TOPs » HDA processor dependenci on move project to other directory
- X_H_N
- 31 posts
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I add used sub HDA to hdaprocessor/files for move files to job directory but I dont know how set it for use it when HDA processor run
I use relative paths for everything else.
I need run PDG on different paths because I run it on different server machines
I use relative paths for everything else.
I need run PDG on different paths because I run it on different server machines
Edited by X_H_N - 2019年8月14日 11:48:39
PDG/TOPs » PDG hython
- X_H_N
- 31 posts
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hou.node('/obj/box_object1/topnet1/hdaprocessor1').getPDGNode()
returned None
I need open hip file from hython and cook pdg graph
returned None
I need open hip file from hython and cook pdg graph
PDG/TOPs » PDG hython
- X_H_N
- 31 posts
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PDG/TOPs » Preview problem
- X_H_N
- 31 posts
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PDG/TOPs » Preview problem
- X_H_N
- 31 posts
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Hi
I have file node, hda process with split terrain and hda procces with scatter points only.
When I click to view flag on split terrain I see all variation preview dont react to change in variatin selection. Change node view flag doesn't work either.
Video:
https://drive.google.com/file/d/14PlI5Ehlwua4izR01Q7pYqKiOpTMkuI-/view?usp=sharing [drive.google.com]
I have file node, hda process with split terrain and hda procces with scatter points only.
When I click to view flag on split terrain I see all variation preview dont react to change in variatin selection. Change node view flag doesn't work either.
Video:
https://drive.google.com/file/d/14PlI5Ehlwua4izR01Q7pYqKiOpTMkuI-/view?usp=sharing [drive.google.com]
Edited by X_H_N - 2019年7月9日 06:54:55
Houdini Engine API » Houdini engine debuger with hython
- X_H_N
- 31 posts
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Houdini Indie and Apprentice » Geo from hair problem
- X_H_N
- 31 posts
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Hi I have problem with hair When I use hair curves for sweep geometry geometry dont show on render and export to fbx with filmbox node dont work in fbx is only dummy
Houdini Indie and Apprentice » expression in file path
- X_H_N
- 31 posts
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