Thank you for your reply.
Yes, I checked "Keep world Transform" in both case.
Event if I didn't check "Keep world Transform", this problem is not changed.
When I check "Keep world Transform", this results became as shown below.
This time, I updated the HDA. The input is gray box. The Output is red box. And gray and red squares are these origins.
The square objects are not in input game object.
Case 1. (two children)
Case 2. (one child)
This is not that I expect neither.
The difference between Case 1 and Case 2 is these origins and offsets.
Case 1 keeps children's offset.
But Case 2 doesn't child's offset.
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Houdini Engine for Unity » About output object's transfrom from HDA
- aoi36e
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Houdini Engine for Unity » About output object's transfrom from HDA
- aoi36e
- 36 posts
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I'm using Houdini Engine for Unity.
I found an incomprehensive behavior as shown below.
For the sake of simplicity, I use a simple HDA which outputs the input as it is.
Case 1
The input is a GameObject(empty) which has two children GameObjects.
Parent's position is (0, 0, 5).
Child 1's position is (0, 3, 3).
Child 2's position is (0, 3, -5).
Then the output becomes this.
This result seems fine as I expected.
But in next case, I can't understand why the HDA outputs like this.
Case 2
The input is a GameObject(empty) which has a child GameObject.
Parent's position is (0, 0, 5).
Child's position is (0, 5, 3).
Then the output geometry's position becomes this.
I expected this output's position not to be changed just like with Case 1, but it`s position did in fact change.
Is there any solution for this behavior?
I found an incomprehensive behavior as shown below.
For the sake of simplicity, I use a simple HDA which outputs the input as it is.
Case 1
The input is a GameObject(empty) which has two children GameObjects.
Parent's position is (0, 0, 5).
Child 1's position is (0, 3, 3).
Child 2's position is (0, 3, -5).
Then the output becomes this.
This result seems fine as I expected.
But in next case, I can't understand why the HDA outputs like this.
Case 2
The input is a GameObject(empty) which has a child GameObject.
Parent's position is (0, 0, 5).
Child's position is (0, 5, 3).
Then the output geometry's position becomes this.
I expected this output's position not to be changed just like with Case 1, but it`s position did in fact change.
Is there any solution for this behavior?
Edited by aoi36e - 2022年1月19日 23:01:09
Houdini Engine for Unity » Houdini 19 Unity curve problem
- aoi36e
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Houdini Engine for Unity » Houdini 19 Unity curve problem
- aoi36e
- 36 posts
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I have a same problem.
Unity 2021.1.28f
Houdini 19.0.383
I've struggled to handle this problem so much.
PolyExtrude node acts like it receives an open curve even if "Closed" parameter is checked in Unity.
Is this proper specification or glitch?
This is my workaround.
Unity 2021.1.28f
Houdini 19.0.383
I've struggled to handle this problem so much.
PolyExtrude node acts like it receives an open curve even if "Closed" parameter is checked in Unity.
Is this proper specification or glitch?
This is my workaround.
Edited by aoi36e - 2021年11月30日 23:56:02
HOULY Daily Challenge » Iron Man Challenge
- aoi36e
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Thank you SideFX! I couldn't even make a single shape with Houdini at the beginning of this challenge. This challenge was a very good idea for learning Houdini.
HOULY Daily Challenge » Day 31 | Materials: Incandescent
- aoi36e
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HOULY Daily Challenge » Day 30 | Materials: Rough
- aoi36e
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HOULY Daily Challenge » Day 29 | Materials: Silky
- aoi36e
- 36 posts
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HOULY Daily Challenge » Day 28 | Materials: Noise
- aoi36e
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HOULY Daily Challenge » Day 27 | Materials: Translucent
- aoi36e
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HOULY Daily Challenge » Day 26 | Materials: Metallic
- aoi36e
- 36 posts
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HOULY Daily Challenge » Day 25 | Worlds: Underground
- aoi36e
- 36 posts
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HOULY Daily Challenge » Day 24 | Worlds: Ancient
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HOULY Daily Challenge » Day 23 | Worlds: Waterway
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HOULY Daily Challenge » Day 22 | Worlds: Sky
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HOULY Daily Challenge » Day 21 | Worlds: Urban
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HOULY Daily Challenge » Day 20 | Worlds: Space
- aoi36e
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HOULY Daily Challenge » Day 19 | Worlds: Peak
- aoi36e
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HOULY Daily Challenge » Day 18 | Animals: Muscle
- aoi36e
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HOULY Daily Challenge » Day 17 | Animals: Bones
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