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Found 45 posts.

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Solaris and Karma » Solaris Karma hair error about Bound Set

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arvidurs
61 posts
オフライン
 2025年10月22日 14:24:53
It's happening to me to on 21.0.511

ticket created:
https://www.sidefx.com/bugs/#/bug/150909 [www.sidefx.com]
Edited by arvidurs - 2025年10月22日 14:28:43
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PDG/TOPs » Please help me understand PDGDeadline

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arvidurs
61 posts
オフライン
 2024年8月13日 12:12:33
Again, thanks Rob for the in depth help and the backport steps. I'll give that a go.
Havin a toggle would be great if that's technically doable!
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PDG/TOPs » Please help me understand PDGDeadline

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arvidurs
61 posts
オフライン
 2024年8月12日 12:26:57
Hi Rob! Thanks for clarifying this! It was driving me nuts.
Now my question to you, is it possible to let the user decide that? I mean, having an option somewhere that allows to spawn frames or jobs for work-items?
Because quite frankly having houdini deadline spawn 1000s of jobs is quite terrible if you ask me.
Especially in a shot context, imagine a shot having several render layers, lots of frames, this will become a nightmare really quick.

Is there a workaround for now, maybe using the 20.0 deadline scheduler plugin?

Arvid
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PDG/TOPs » Please help me understand PDGDeadline

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arvidurs
61 posts
オフライン
 2024年8月12日 01:18:35
Hey I hope I can further add questions to this. I'm using deadlinescheduler for the first time in TOPs and I find it quite hard to grasp the concept. Using 20.5.278 - I want to render my karma stage with several wedge options to control lightrigs/shots.
I was expecting that when cooking the output node, that each work-item will be submitted under a single job.

This is an extract from the deadlineschedule docs.
With this scheduling type, the node also schedules one main job with a task for each work item generated

In my case, it creates a new deadline job housing a single frame.

Either something is broken, or I'm missing a setting to have a single job, with the work items as frames.



HIP file attached
Image Not Found



Any help with this would be highly appreciate! I'm also on Houdini-and-Chill / Houdini Academy discord servers - arvidurs.
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Technical Discussion » Quad Remesher

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arvidurs
61 posts
オフライン
 2023年9月15日 14:36:42
Okay, I can just launch the standalone licensemanager instead opening it through houdini. that allows me to license it.
/home/edna/.local/share/Exoside/QuadRemesher/Datas_Houdini/QuadRemesherEngine_1.2/xrLicenseManager
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Technical Discussion » Quad Remesher

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arvidurs
61 posts
オフライン
 2023年9月15日 13:52:22
I just tried the latest labs build on Houdini 19.5.640 - I'm getting a lot of QT errors when trying to open the license manager. Is there a way to license the product without the UI? Or are there other workarounds?
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Solaris and Karma » Hydra render from specific node

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arvidurs
61 posts
オフライン
 2023年9月8日 16:06:44
https://cdn.discordapp.com/attachments/418190683271331841/1149395018612736042/hindie_thO3zg5OPq.mp4 [cdn.discordapp.com]
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Solaris and Karma » Hydra render from specific node

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arvidurs
61 posts
オフライン
 2023年9月8日 03:02:48
I got some help else where that is a solid workaround that solves my question. it can be quite useful, especially in doing a lot of shot work where you need to jump to different location in the nodegraph and see the result in the viewer, manipulate things etc, and yet have the render window always render from the cooklocation. it super cumbersome to always navigate around in the graph to start the render.
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Solaris and Karma » Hydra render from specific node

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arvidurs
61 posts
オフライン
 2023年9月7日 13:11:30
Hello - coming from Katana I'm missing quite a powerful feature that is to set a render flag on a node, and Hydra will always evaluate and render from that flagged node location, no matter where the display flag is set.

Is that something we can do in Solaris too and I'm just missing it, or is that not possible at this moment?
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Solaris and Karma » Pixel Values - How?

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arvidurs
61 posts
オフライン
 2023年9月3日 16:14:57
stheo
Try this:
Thanks! I tried that, and it shows the values thanks! One problem, that seems to be a bug, is that the values are all clamped to 1?
Can you confirm that?
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Solaris and Karma » Pixel Values - How?

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arvidurs
61 posts
オフライン
 2023年9月2日 17:05:15
Maybe adding an option here?
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Solaris and Karma » Pixel Values - How?

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arvidurs
61 posts
オフライン
 2023年9月2日 17:01:42
Especially for lookdev and lighting, getting accurate pixel values under the pointer is very significant.
Is there a way to enable that? Mantra render enables that, by control clicking and you get a popup. Other renderers have a live view of pixel values under the pointer, similar in nuke.

If this is not possible, it should be a feature request, right?
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Technical Discussion » Loading OCIO slows down startup time

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arvidurs
61 posts
オフライン
 2021年3月31日 12:39:11
Hello -
when adding OCIO config to my loading packages Houdini slows down to a crawl.


With OCIO it's around 1 min 23 seconds to start up
with NO OCIO loaded it's 16 seconds!

I'm using OCIO and Aces 1.2

Can that be looked in to please.
Arvid
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HOULY Daily Challenge » Iron Man Challenge

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arvidurs
61 posts
オフライン
 2020年8月1日 05:29:16
Heres my completed 31 day challenge
Edited by arvidurs - 2020年8月1日 05:36:29
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HOULY Daily Challenge » Day 31 | Materials: Incandescent

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arvidurs
61 posts
オフライン
 2020年8月1日 05:03:39
Some light at the end of the tunnel! What a great way to finish the challenge…I learned a lot!
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HOULY Daily Challenge » Day 30 | Materials: Rough

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arvidurs
61 posts
オフライン
 2020年8月1日 02:33:15
a grater - I couldn't think of anything more creative
Edited by arvidurs - 2020年8月1日 02:33:32
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HOULY Daily Challenge » Day 29 | Materials: Silky

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arvidurs
61 posts
オフライン
 2020年8月1日 00:44:47
smooth as silk
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HOULY Daily Challenge » Day 28 | Materials: Noise

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arvidurs
61 posts
オフライン
 2020年7月31日 23:16:04
abstract noise incoming
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HOULY Daily Challenge » Day 27 | Materials: Translucent

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arvidurs
61 posts
オフライン
 2020年7月31日 20:34:24
Get the bling on!
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HOULY Daily Challenge » Day 26 | Materials: Metallic

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arvidurs
61 posts
オフライン
 2020年7月31日 16:23:37
WALL-E gets hungry too!
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