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Found 26 posts.

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Technical Discussion » Renderman issues

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atlemgw
26 posts
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 2017年9月5日 05:47:28
Hello

I've recently installed Renderman (ISR) on my computer, but it seems like it's impossible for Houdini Indie to make it to work. I follewed a tutorial from Pluralsight, which worked.

I don't know what wrong. Houdini / Renderman is telling me I need a prman.

It seems like I can render, but “just” need to install that prman somewhere.

Thank's in advice!

Regards,
Atle
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Technical Discussion » Render to disk or in background

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atlemgw
26 posts
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 2017年8月29日 16:45:48
Hi

I might wonder what's the fastest way to render in Mantra. Is it by render to disk or is it to render in background?

Cheers
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Houdini Lounge » L-systems

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atlemgw
26 posts
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 2017年8月7日 14:14:58
Thanks guys. It's good to hear they being used sometimes. I think I might look deeper into the systems.
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Houdini Lounge » L-systems

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atlemgw
26 posts
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 2017年6月22日 18:49:16
Hi

I'm just curious, but how much do companies use L-systems in production? Is it an important skill to have when applying for jobs in the industry?

- Atle
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The Orbolt Smart 3D Asset Store » How can I delete an asset from orbolt?

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atlemgw
26 posts
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 2017年6月22日 18:47:11
I think you should try to write to the editors.
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Work in Progress » Modeling in Houdini

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atlemgw
26 posts
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 2017年6月22日 18:40:19
I think it could have been cool too. I actually tried with the carton shader and an outline shader, but it didn't looked good. I miss the old carton shader way back in the days.
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Work in Progress » Modeling in Houdini

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atlemgw
26 posts
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 2017年6月22日 10:19:19
Hi guys,

I have been working on a Matt Dixon drawing. My goal was not to make it look like a carton drawing but rather to make it look like something in between.

Let me know if you got any feedback :-)

Cheers
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Work in Progress » Shading gone wrong

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atlemgw
26 posts
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 2017年5月29日 08:49:07
Thank you very much guys!

It was a tricky one this model but in the end the normal sop was a very good choice. I just tried to get the cusp angle to work proper (by guessing) and finaly I made a good choice.
The cusp normals is a good setting to play with, but do you know a good method to choose the right angle without guessing like I did?
Edited by atlemgw - 2017年5月29日 18:49:58
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Work in Progress » My First Rigged Character in Houdini

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atlemgw
26 posts
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 2017年5月27日 14:57:50
It looks very nice.
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Work in Progress » Shading gone wrong

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atlemgw
26 posts
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 2017年5月27日 14:54:05
Hi there,

I have modeled a Troy Roadster. But when I rendered the car, something went wrong with the shading. The geometry is bending a bit on the front and where it bends, the shading goes wrong. Do you have any advices?

Thank you!

- Atle
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Work in Progress » My first robo

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atlemgw
26 posts
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 2017年5月8日 17:49:23
If you'd like to animate the robot, then it's free to download on my website: http://pixelator.net/index.php/portfolio/download-models [pixelator.net]

Have a blast with the rigging :-)
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Technical Discussion » Edges

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atlemgw
26 posts
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 2017年5月5日 04:31:53
Thanks. I think it might have been a ninja ;-)
Edited by atlemgw - 2017年5月5日 09:41:37
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Houdini Lounge » Modeling in Houdini

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atlemgw
26 posts
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 2017年5月4日 05:30:20
Thanks a lot for your replies! I do really appreciate your time and it makes me see the modeling in some other perspectives. Thanks.
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Technical Discussion » Edges

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atlemgw
26 posts
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 2017年5月4日 05:20:10
Hello

I'm having a strange problem, I guess…

Currently I'm working on a model, but strangley enough an edge (that is actually there) disappears when I turn the viewport into right view. When I'm having the viewport back on the perspective view, then the edge is back again.

Why is that happening?

Thanks in advance.

Atle
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Houdini Lounge » Modeling in Houdini

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atlemgw
26 posts
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 2017年4月28日 03:26:49
Hi

I'm an excited Houdini user at hobby-level. I really like the modeling in Houdini. Compared to Maya and Max and other programs with layers, I just think the node-based system is a lot more easy to navigate and move around.

Yesterday I had a chat with a guy from the industry, who told me Houdini was bad choice as a modeling application compared to Maya. The reason was that Maya is the most used application in production-companies. But do You think that could be changed over the years or is Maya just the the best choice? I know Maya, but can't see why it's concidered that great compared to Houdini. I just don't see why people think Maya is so much better.

My question are: Do You think Houdini would become a standard-modelling tool in future? Has it been used as a modelling-application at some companies?


Best regards,
Atle
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Work in Progress » Modeling in Houdini

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atlemgw
26 posts
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 2017年4月26日 03:13:16
Thank you Chevita!

At the moment I “only” got my focus on modeling techniques, but animations is definitely an area I'll try to practise more in future.
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Work in Progress » Modelling surfaces in Houdini

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atlemgw
26 posts
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 2017年4月25日 18:09:07
Feel free to download the model as hip or otl on http://pixelator.net/index.php/portfolio/download-models [pixelator.net] :-)
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Work in Progress » Modeling in Houdini

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atlemgw
26 posts
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 2017年4月24日 15:17:58
Thanks for your comment. I also think it have much more geometry than needed. Will work on it :-)
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Work in Progress » Modeling in Houdini

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atlemgw
26 posts
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 2017年4月23日 13:11:45
Hi guys,

I have been modeling a robot in Houdini, then rendered with Mantra and editing in Nuke. Does it looks good or bad? I was following a tutorial from 3dtotal by Riccardo Zima (a huge thumb up for his tutorial: https://www.3dtotal.com/tutorial/1643-making-of-the-orange-lightwave-by-riccardo-zema-character-robot-orange [3dtotal.com] !). I converted his techniques into Houdini.

Cheers!

Atle
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Work in Progress » My first robo

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atlemgw
26 posts
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 2017年4月23日 11:40:17
Hi Christopher,

I might do some rigging, but I'm a bit slow to make that happen. I think I'll upload the model, so you guys on the forum can do some rigging if you'd like.

Cheers :-)
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