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Found 15 posts.

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Solaris and Karma » Can we do Decals/Stencils with Karma XPU?

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bender83
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 2025年3月17日 00:45:18
There's an approach here using COPS
https://www.youtube.com/watch?v=c1jupIDfQ_I [www.youtube.com]
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Solaris and Karma » Anamorphic workflows in Solaris

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bender83
35 posts
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 2024年10月23日 22:20:47

I've found using Fill in fit mode works to get me correct aspect ratios in viewport
(D > Background tab > Camera tab)
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Technical Discussion » Karma render stuck

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bender83
35 posts
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 2023年12月19日 16:25:02
Bug ID# 133801 has been logged.
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Technical Discussion » Karma render stuck

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bender83
35 posts
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 2023年12月14日 19:10:16
Have you sent this as a repro to Sidefx yet? We're just sending ours through now - it'll be good for them to have multiple examples.

Ive also noticed resubmissions don't fix the issue - which suggests the error is encoded.
Edited by bender83 - 2023年12月14日 20:16:09
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Technical Discussion » Karma render stuck

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bender83
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 2023年12月14日 17:49:17
We're having this issue on our farm specifically with volumes. Stuck at 99.9% for hours and wont move on.
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Technical Discussion » How to matte out with karma

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bender83
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 2023年6月29日 00:15:31
Also on the renderGeometrysettings node
Shading Tab
RenderVisibility = -primary
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Houdini Indie and Apprentice » How can i create an ID or matte material for render passes?

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bender83
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 2022年10月10日 10:49:02
You essentiall need to do 3 things
1) Create an identifying attribute, either an id (0, 1, or 2 for R G and B), or assigning colors themselves to the geometry.
2) You then call this attribute in your shader via a bind node - and then 'bind export' it out to the AOV your ROP will be looking to write. so 'charIDs' maybe.
3) on your mantra ROP, add an additional image plane, set it to the name of your output color variable (whatever you're saying the attr is called in your bind export node), make sure the datatype is vector so it will write as a color value.

Ensure you're writing out multilayer EXRs and you should be good to shuffle out the mattes via a shuffle node in Nuke- just look for the one called 'charIDs'.

P.S. If you're using IDs - you can't just assume mantra knows what those IDs mean - you'll need to make 3 constant VOP nodes set each to color - Red(1,0,0), Green(0,1,0), and Blue(0,0,1), respectively, and the use the @id Integer as the switcher input to a switch node to allow the ID to switch between the 3 colors directly.

P.P.S. As an alternative to ALL of this - enable Cryptomatte, and ensure you have access to cryptomatte Nuke nodes .
Edited by bender83 - 2022年10月10日 10:52:01
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Houdini Lounge » How to edit Python scripts in an external editor?

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bender83
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 2022年9月28日 17:40:29
Im having massive problems with this functionality - every time I save the changes in vscode and then go back to my OTL, it first errors saying'Cannot access the OTL source:' ... then once I hit retry a few times - the node has one of 3 results: inherited changes, no inherited changes, or a complete scenefile crash. Usually one of the latter two.
Edited by bender83 - 2022年9月28日 17:42:44
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Solaris and Karma » Karma Holdout Mode

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bender83
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 2022年7月29日 16:51:50
Is this supported in 19.5?
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Solaris and Karma » Karma Holdout Mode

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bender83
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 2022年6月15日 19:22:20
Is there any sort of timeframe that this is expected to be rolled in? I could be using XPU in production for some volumes which are currently prohibitively long in CPU but for the lack of holdouts!
Edited by bender83 - 2022年6月15日 19:22:40
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Technical Discussion » Cryptomatte

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bender83
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 2016年7月13日 14:10:36
+1 to this… would be awesome. So glad it's finally been OS'ed
Edited by bender83 - 2016年7月13日 14:10:47
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Technical Discussion » Crop mask in render view?

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bender83
35 posts
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 2016年5月20日 16:09:32
Is there currently a way to have a preview crop mask in the render viewer (and viewport as well for that matter?)
Imagine it'd be a fairly straightforward thing for SideFX to add if it doesn't exist already, but wanted to ask the community if that already exists somewhere but is currently hidden?

I just want a display crop, not a render crop…
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Technical Discussion » Glass diffraction?

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bender83
35 posts
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 2015年9月17日 15:30:02
If you mean you changed the ior and you got black, I had the same thing occur… I found that I just had to change by much tinier increments from memory
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Technical Discussion » Glass diffraction?

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bender83
35 posts
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 2015年4月29日 14:25:53
Hey there eetu, I've just started playing with your pbr dispersion shader and notice there's substantial noise in both the red and blue channels, but not the green - any idea why this might occur?? From what I see in the shader the only difference is the slight variation in the ior being fed to the fresnel… that to me doesn't seem to account for such huge differences in noise…

I've also checked my lightsource (an HDR) for major differences in the color channels and there really doesn't seem to be anything noticable in them…
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Houdini Indie and Apprentice » Houdini really slow on Snow Leopard

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bender83
35 posts
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 2010年5月10日 20:56:17
I have just installed apprentice and am having an identical problem.. I have no such discrepancy between my hostname and computer name. Both Houdini and the license app take between 1 and 2 minutes just to boot each let alone do any rendering.

same deal with:
11/05/10 10:44:35 AM .com.sidefx.Houdini 2010-05-11 10:44:35.924 houdini invalid drawable
11/05/10 10:44:35 AM houdini invalid drawable
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