pavelPeh
This is not a feature, but a side effect of the parallel solver. You can check the documetation:However, the multi-threaded constraint solver behaves differently than the single-threaded constraint solver in several ways:
The Split Impulse and Penetration Threshold parameters are not supported.
Objects tend to lose less energy in collisions versus the single-threaded constraint solver.
Instead try to play with physical parameters of the ball and the ground. There is a bounce parameter.
Thanks for response.
So what is the best solution for simulating this kind of stuff? Set off multi-threaded constraint solver and crank up bounce parameter in physical tab?